net.psforever.packet.game.objectcreate
Performs a "sizeof()" analysis of the given object.
The calculation reflects the scodec Codec
definition rather than the explicit parameter fields.
Performs a "sizeof()" analysis of the given object.
The calculation reflects the scodec Codec
definition rather than the explicit parameter fields.
For example, a traditional Int
is normally a 32-bit number, often rendered as a 32u
number.
When parsed with a uintL(7)
, it's length will be considered 7 bits (7u
).
(Note: being permanently signed, an scodec
value of 32u
or longer must fit into a Long
type.)
the number of bits necessary to measure an object of this class;
defaults to 0L
A representation of a portion of an avatar's
ObjectCreateDetailedMessage
packet data.This densely-packed information outlines most of the specifics required to depict a character as an avatar. It goes into depth about information related to the given character in-game career that is not revealed to other players. To be specific, it passes more thorough data about the character that the client can display to the owner of the client. For example, health is a full number, rather than a percentage, as is the case with
CharacterData
. Just as prominent is the list of first time events and the list of completed tutorials. Additionally, a full inventory, as opposed to the initial five weapon slots.CharacterData