net.psforever.packet.game.objectcreate
data common to objects
the amount of health the object has, as a percentage of a filled bar
whether the boosters are ignited
data common to objects
Performs a "sizeof()" analysis of the given object.
The calculation reflects the scodec Codec
definition rather than the explicit parameter fields.
Performs a "sizeof()" analysis of the given object.
The calculation reflects the scodec Codec
definition rather than the explicit parameter fields.
For example, a traditional Int
is normally a 32-bit number, often rendered as a 32u
number.
When parsed with a uintL(7)
, it's length will be considered 7 bits (7u
).
(Note: being permanently signed, an scodec
value of 32u
or longer must fit into a Long
type.)
the number of bits necessary to measure an object of this class;
defaults to 0L
whether the boosters are ignited
the amount of health the object has, as a percentage of a filled bar
A representation of a droppod that is dropped from the HART shuttle and ferries the player into battle. Droppods are also used when a player has activated Instant Action.
When the server first spawns the droppod, it will be placed at the world ceiling - 1024.0f. It is placed under control via another packet that sends it hurtling to the ground. Upon hitting the ground, it opens up, releasing the player, and despawns.
Although the droppod is not technically a vehicle, it is treated as such by the game. A spawned and unoccupied droppod can be entered and exited, as expected (the seat is 0). There is no entry animation. The exit animation is the droppod flowering open as usual. Even in its spread open state, the droppod can be re-entered, though it will remain spread open. The player's character will disappear once "inside." Upon exiting again, the droppod will snap shut and spread open.
Exploration: When
basic.player_guid
is defined, the droppod will not be at the world ceiling anymore and its boosters will be activate. Does thisbasic.player_guid
actually represent the player who is in the pod?data common to objects
the amount of health the object has, as a percentage of a filled bar
whether the boosters are ignited
DroppodLaunchResponseMessage
DroppodLaunchRequestMessage