net.psforever.packet.game.objectcreate
the empire whose players may interact with this capture flag
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Performs a "sizeof()" analysis of the given object.
The calculation reflects the scodec Codec definition rather than the explicit parameter fields.
Performs a "sizeof()" analysis of the given object.
The calculation reflects the scodec Codec definition rather than the explicit parameter fields.
For example, a traditional Int is normally a 32-bit number, often rendered as a 32u number.
When parsed with a uintL(7), it's length will be considered 7 bits (7u).
(Note: being permanently signed, an scodec value of 32u or longer must fit into a Long type.)
the number of bits necessary to measure an object of this class;
defaults to 0L
the empire whose players may interact with this capture flag
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A representation of the capture flag portion of
ObjectCreateDetailedMessagepacket data. This creates what is known as a lattice logic unit, or LLU. It is originally spawned in the base object called the lattice link socket during certain base captures.Players can not directly interact with the capture flag. Whenever an applicable player is nearby, that client will rapidly fire off
ItemUseMessagepackets to the server. The capture flag will be picked-up by the player and stored in a special slot that is not part of their inventory. A special dropping keybind has been prepared to relinquish the capture flag back to the game world.the empire whose players may interact with this capture flag
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