net.psforever.packet.game.objectcreate
na
the number of rounds available
Performs a "sizeof()" analysis of the given object.
The calculation reflects the scodec Codec definition rather than the explicit parameter fields.
Performs a "sizeof()" analysis of the given object.
The calculation reflects the scodec Codec definition rather than the explicit parameter fields.
For example, a traditional Int is normally a 32-bit number, often rendered as a 32u number.
When parsed with a uintL(7), it's length will be considered 7 bits (7u).
(Note: being permanently signed, an scodec value of 32u or longer must fit into a Long type.)
the number of bits necessary to measure an object of this class;
defaults to 0L
na
the number of rounds available
A representation of the ammunition portion of
ObjectCreateDetailedMessagepacket data. This data will help construct a "box" of that type of ammunition when standalone. It can also be constructed directly inside a weapon as its magazine.The maximum amount of ammunition that can be stored in a single box is 65535 units. Regardless of the interface, however, the number will never be fully visible. Only the first three digits or the first four digits may be represented.
na
the number of rounds available
DetailedWeaponData