net.psforever.packet.game.objectcreate
where and how the object is oriented
the object on the ground
Performs a "sizeof()" analysis of the given object.
The calculation reflects the scodec Codec definition rather than the explicit parameter fields.
Performs a "sizeof()" analysis of the given object.
The calculation reflects the scodec Codec definition rather than the explicit parameter fields.
For example, a traditional Int is normally a 32-bit number, often rendered as a 32u number.
When parsed with a uintL(7), it's length will be considered 7 bits (7u).
(Note: being permanently signed, an scodec value of 32u or longer must fit into a Long type.)
the number of bits necessary to measure an object of this class;
defaults to 0L
the object on the ground
where and how the object is oriented
Provide information that positions a given object on the ground in the game world.
a subclass of
ConstructorDatathat indicates what type the object iswhere and how the object is oriented
the object on the ground