Packages

class WarpGate extends Building with NtuContainer with SpawnPoint

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Inherited
  1. WarpGate
  2. SpawnPoint
  3. NtuContainer
  4. TransferContainer
  5. Building
  6. BlockMapEntity
  7. AmenityOwner
  8. PlanetSideServerObject
  9. ZoneAware
  10. FactionAffinity
  11. PlanetSideGameObject
  12. WorldEntity
  13. IdentifiableEntity
  14. Identifiable
  15. AnyRef
  16. Any
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Visibility
  1. Public
  2. Protected

Instance Constructors

  1. new WarpGate(name: String, building_guid: Int, map_id: Int, zone: Zone, buildingDefinition: WarpGateDefinition)

Value Members

  1. final def !=(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  2. final def ##: Int
    Definition Classes
    AnyRef → Any
  3. final def ==(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  4. def Active: Boolean

    If a warp gate is active, it can be used to transport faction-affiliated forces between other gates.

    If a warp gate is active, it can be used to transport faction-affiliated forces between other gates. For transportation of faction-opposed forces, use broadcast logic for that faction.

    returns

    true, if the warp gate can be used for transport; false, otherwise

  5. def Active_=(state: Boolean): Boolean

    Control whether a warp gate is usable for transporting faction-affiliated forces between other gates.

    Control whether a warp gate is usable for transporting faction-affiliated forces between other gates.

    state

    true, to activate the gate; false, otherwise

    returns

    true, if the gate is active; false, otherwise

  6. def Actor: ActorRef

    Retrieve a reference to the internal Actor.

    Retrieve a reference to the internal Actor.

    returns

    the internal ActorRef

    Definition Classes
    PlanetSideServerObject
  7. def Actor_=(control: ActorRef): ActorRef

    Assign an Actor to act for this server object.

    Assign an Actor to act for this server object. This reference is only set once, that is, as long as the internal ActorRef directs to ActorRef.noSender (null).

    control

    the Actor whose functionality will govern this server object

    returns

    the current internal ActorRef

    Definition Classes
    PlanetSideServerObject
  8. def AllNeighbours: Option[Set[Building]]
    Definition Classes
    Building
  9. def AllowBroadcastFor: Set[types.PlanetSideEmpire.Value]

    Which factions interact with this warp gate as "broadcast"?

    Which factions interact with this warp gate as "broadcast"?

    returns

    the set of all factions who interact with this warp gate as "broadcast"

  10. def AllowBroadcastFor_=(bcast: Set[types.PlanetSideEmpire.Value]): Set[types.PlanetSideEmpire.Value]

    Allow some factions to interact with a given warp gate as "broadcast" if it is active.

    Allow some factions to interact with a given warp gate as "broadcast" if it is active.

    bcast

    the factions

    returns

    the set of all factions who interact with this warp gate as "broadcast"

  11. def AllowBroadcastFor_=(bcast: types.PlanetSideEmpire.Value): Set[types.PlanetSideEmpire.Value]

    Allow a faction to interact with a given warp gate as "broadcast" if it is active.

    Allow a faction to interact with a given warp gate as "broadcast" if it is active.

    bcast

    the faction

    returns

    the set of all factions who interact with this warp gate as "broadcast"

  12. def Amenities: List[Amenity]
    Definition Classes
    AmenityOwner
  13. def Amenities_=(obj: Amenity): List[Amenity]
    Definition Classes
    BuildingAmenityOwner
  14. def Broadcast(faction: types.PlanetSideEmpire.Value): Boolean

    Determine whether a specific faction interacts with this warp gate as "broadcast."

    Determine whether a specific faction interacts with this warp gate as "broadcast."

    returns

    true, if the given faction interacts with this warp gate as a "broadcast gate"; false, otherwise

  15. def Broadcast: Boolean

    Determine whether any faction interacts with this warp gate as "broadcast." The gate must be active first.

    Determine whether any faction interacts with this warp gate as "broadcast." The gate must be active first. A broadcast gate allows specific factions only.

    returns

    true, if some faction sees this warp gate as a "broadcast gate"; false, otherwise

  16. def BuildingType: StructureType
    Definition Classes
    Building
  17. def CaptureTerminal: Option[CaptureTerminal]
    Definition Classes
    Building
  18. def CaptureTerminalIsHacked: Boolean
    Definition Classes
    Building
  19. def Continent: String
    Definition Classes
    BuildingZoneAware
  20. def Continent_=(zone: String): String

    Give the entity a custom Zone identifier.

    Give the entity a custom Zone identifier.

    returns

    the identifier of the Zone object

    Definition Classes
    BuildingZoneAware
  21. def Definition: WarpGateDefinition

    An element of the contract of PlanetSideServerObject; but, this makes it visible to a SpawnPoint object without casting.

    An element of the contract of PlanetSideServerObject; but, this makes it visible to a SpawnPoint object without casting.

    Definition Classes
    WarpGateSpawnPointNtuContainerBuildingPlanetSideGameObject
    See also

    PlanetSideGameObject.Definition

    SpecificPoint

  22. def Destroyed: Boolean
    Definition Classes
    PlanetSideGameObject
  23. def Destroyed_=(state: Boolean): Boolean
    Definition Classes
    PlanetSideGameObject
  24. def Entity: WorldEntity
    Definition Classes
    PlanetSideGameObject
  25. def Entity_=(newEntity: WorldEntity): Unit
    Definition Classes
    PlanetSideGameObject
  26. def Faction: types.PlanetSideEmpire.Value
    Definition Classes
    BuildingFactionAffinity
  27. def Faction_=(fac: types.PlanetSideEmpire.Value): types.PlanetSideEmpire.Value
    Definition Classes
    BuildingFactionAffinity
  28. def ForceDomeActive: Boolean
    Definition Classes
    Building
  29. def ForceDomeActive_=(activated: Boolean): Boolean
    Definition Classes
    Building
  30. def GUID: PlanetSideGUID
    Definition Classes
    IdentifiableEntityIdentifiable
  31. def GUID_=(guid: PlanetSideGUID): PlanetSideGUID
    Definition Classes
    IdentifiableEntityIdentifiable
  32. def GUID_=(guid: StalePlanetSideGUID): PlanetSideGUID

    Always intercept StalePlanetSideGUID references when attempting to mutate the GUID value.

    Always intercept StalePlanetSideGUID references when attempting to mutate the GUID value.

    guid

    the valid GUID to assign

    returns

    never returns

    Definition Classes
    IdentifiableEntity
    Exceptions thrown

    `AssigningGUIDException` always

  33. def Generator: Option[Generator]
    Definition Classes
    Building
  34. def GetFlag: Option[CaptureFlag]
    Definition Classes
    Building
  35. def GetFlagSocket: Option[CaptureFlagSocket]
    Definition Classes
    Building
  36. def HackableAmenities: List[Amenity with Hackable]
    Definition Classes
    Building
  37. def HasGUID: Boolean

    Flag when the object has no GUID (initial condition) or is considered stale.

    Flag when the object has no GUID (initial condition) or is considered stale.

    returns

    whether the value of the GUID is a valid representation for this object

    Definition Classes
    IdentifiableEntity
  38. def Invalidate(): Unit

    Indicate that the current GUID is no longer a valid representation of the object.

    Indicate that the current GUID is no longer a valid representation of the object. Transforms whatever the current GUID is into a StalePlanetSideGUID entity with the same value. Doing this restores the object to its default mutation option ("the ability to set a new valid GUID"). The current GUID will still be accessed as if it were valid, but it will be wrapped in the new stale object.

    Definition Classes
    IdentifiableEntity
  39. def IsCapitol: Boolean
    Definition Classes
    Building
  40. def IsCtfBase: Boolean
    Definition Classes
    Building
  41. def IsSubCapitol: Boolean
    Definition Classes
    Building
  42. def MapId: Int

    The map_id is the identifier number used in BuildingInfoUpdateMessage.

    The map_id is the identifier number used in BuildingInfoUpdateMessage. This is the index that the building appears in the MPO file starting from index 1 The GUID is the identifier number used in SetEmpireMessage / Facility hacking / PlanetSideAttributeMessage.

    Definition Classes
    Building
  43. def MaxNtuCapacitor: Float
    Definition Classes
    WarpGateNtuContainer
  44. def Name: String
    Definition Classes
    Building
  45. def Neighbours(faction: types.PlanetSideEmpire.Value): Option[Set[Building]]
    Definition Classes
    Building
  46. def Neighbours: Option[Set[Building]]
    Definition Classes
    Building
  47. def NtuCapacitor: Float
    Definition Classes
    WarpGateNtuContainer
  48. def NtuCapacitorScaled: Int
    Definition Classes
    NtuContainer
  49. def NtuCapacitor_=(value: Float): Float
    Definition Classes
    WarpGateNtuContainer
  50. def NtuLevel: Int
    Definition Classes
    Building
  51. def NtuSource: Option[NtuContainer]
    Definition Classes
    WarpGateBuilding
  52. def Orientation: Vector3
    Definition Classes
    PlanetSideGameObjectWorldEntity
  53. def Orientation_=(vec: Vector3): Vector3
    Definition Classes
    PlanetSideGameObjectWorldEntity
  54. def Owner: PlanetSideServerObject

    An element of an unspoken contract with Amenity.

    An element of an unspoken contract with Amenity. While not all SpawnPoint objects will be Amenity objects, a subclass of the PlanetSideServerObject class, they will all promote having an object owner, or "parent." This should generally be themselves.

    Definition Classes
    WarpGateSpawnPoint
    See also

    Amenity.Owner

  55. def PlayerContribution: Map[Player, Long]
    Definition Classes
    Building
  56. def PlayersInSOI: List[Player]
    Definition Classes
    Building
  57. def PlayersInSOI_=(list: List[Player]): List[Player]
    Definition Classes
    Building
  58. def Position: Vector3
    Definition Classes
    PlanetSideGameObjectWorldEntity
  59. def Position_=(vec: Vector3): Vector3
    Definition Classes
    PlanetSideGameObjectWorldEntity
  60. def RemoveAmenity(obj: Amenity): List[Amenity]
    Definition Classes
    AmenityOwner
  61. def ResetControl(): ActorRef
    Definition Classes
    PlanetSideServerObject
  62. def SpecificPoint(target: PlanetSideGameObject): (Vector3, Vector3)

    Determine a specific position and orientation in which to spawn the target.

    Determine a specific position and orientation in which to spawn the target.

    returns

    a Tuple of Vector3 objects; the first represents the game world position of spawning; the second represents the game world direction of spawning

    Definition Classes
    SpawnPoint
  63. def Velocity: Option[Vector3]
    Definition Classes
    PlanetSideGameObjectWorldEntity
  64. def Velocity_=(vec: Option[Vector3]): Option[Vector3]
    Definition Classes
    PlanetSideGameObjectWorldEntity
  65. def Velocity_=(vec: Vector3): Option[Vector3]
    Definition Classes
    WorldEntity
  66. def Zone: Zone
    Definition Classes
    ZoneAware
  67. def Zone_=(zone: Zone): Zone

    When assigning a new Zone object for the Vehicle object, eliminate

    When assigning a new Zone object for the Vehicle object, eliminate

    zone

    a reference to the Zone object

    returns

    a reference to the Zone object

    Definition Classes
    BuildingZoneAware
  68. final def asInstanceOf[T0]: T0
    Definition Classes
    Any
  69. def blockMapEntry: Option[BlockMapEntry]

    internal data regarding an active representation on a blockmap

    internal data regarding an active representation on a blockmap

    Definition Classes
    BlockMapEntity
  70. def blockMapEntry_=(entry: Option[BlockMapEntry]): Option[BlockMapEntry]

    internal data regarding an active representation on a blockmap

    internal data regarding an active representation on a blockmap

    Definition Classes
    BlockMapEntity
  71. def clone(): AnyRef
    Attributes
    protected[lang]
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.CloneNotSupportedException]) @native()
  72. def connectedCavern(): Option[Building]

    Starting from an overworld zone facility, find a lattice connected cavern facility that is the same faction as this starting building.

    Starting from an overworld zone facility, find a lattice connected cavern facility that is the same faction as this starting building. Except for the necessary examination of the major facility on the other side of a warp gate pair, do not let the search escape the current zone into another. If we start in a cavern zone, do not continue a fruitless search; just fail.

    returns

    the discovered faction-aligned cavern facility

    Definition Classes
    Building
  73. final def eq(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  74. def equals(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef → Any
  75. def finalize(): Unit
    Attributes
    protected[lang]
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.Throwable])
  76. def friendlyFunctionalNeighborhood(): Set[Building]
    Definition Classes
    Building
  77. final def getClass(): Class[_ <: AnyRef]
    Definition Classes
    AnyRef → Any
    Annotations
    @native()
  78. def hasLatticeBenefit(wantedBenefit: LatticeBenefit): Boolean
    Definition Classes
    WarpGateBuilding
  79. def hashCode(): Int
    Definition Classes
    AnyRef → Any
    Annotations
    @native()
  80. def infoUpdateMessage(): BuildingInfoUpdateMessage
    Definition Classes
    WarpGateBuilding
  81. final def isInstanceOf[T0]: Boolean
    Definition Classes
    Any
  82. def isMoving(test: Float): Boolean

    This object is not considered moving unless it is moving at least as fast as a certain velocity.

    This object is not considered moving unless it is moving at least as fast as a certain velocity.

    test

    the (squared) velocity to test against

    returns

    true, if we are moving; false, otherwise

    Definition Classes
    WorldEntity
  83. def isMoving(test: Vector3): Boolean

    This object is not considered moving unless it is moving at least as fast as a certain velocity.

    This object is not considered moving unless it is moving at least as fast as a certain velocity.

    test

    the velocity to test against

    returns

    true, if we are moving; false, otherwise

    Definition Classes
    WorldEntity
  84. def isMoving: Boolean

    A velocity of non-zero is the same as moving.

    A velocity of non-zero is the same as moving.

    returns

    true, if we are moving; false, otherwise

    Definition Classes
    WorldEntity
  85. def isOffline: Boolean
    Definition Classes
    WarpGateSpawnPoint
  86. def latticeConnectedFacilityBenefits(): Set[LatticeBenefit]
    Definition Classes
    WarpGateBuilding
  87. final def ne(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  88. final def notify(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native()
  89. final def notifyAll(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native()
  90. def sector(zone: Zone, range: Float): SectorPopulation

    Buckets in the blockmap are called "sectors".

    Buckets in the blockmap are called "sectors". Find the sectors in a given blockmap in which the entity would be represented within a given range.

    zone

    what region the blockmap represents

    range

    the custom distance from the central sector along the major axes

    returns

    a conglomerate sector which lists all of the entities in the allocated sector(s)

    Definition Classes
    BlockMapEntity
  91. final def synchronized[T0](arg0: => T0): T0
    Definition Classes
    AnyRef
  92. def toString(): String
    Definition Classes
    Building → AnyRef → Any
  93. def updateBlockMapEntry(newCoords: Vector3): Boolean

    Update the internal data's known coordinate position without changing representation on whatever blockmap.

    Update the internal data's known coordinate position without changing representation on whatever blockmap. Has the potential to cause major issues with the blockmap if used without external checks.

    newCoords

    the coordinate position

    returns

    true, if the coordinates were updated; false, otherwise

    Definition Classes
    BlockMapEntity
  94. final def wait(): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException])
  95. final def wait(arg0: Long, arg1: Int): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException])
  96. final def wait(arg0: Long): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException]) @native()

Inherited from SpawnPoint

Inherited from NtuContainer

Inherited from TransferContainer

Inherited from Building

Inherited from BlockMapEntity

Inherited from AmenityOwner

Inherited from PlanetSideServerObject

Inherited from ZoneAware

Inherited from FactionAffinity

Inherited from PlanetSideGameObject

Inherited from WorldEntity

Inherited from IdentifiableEntity

Inherited from Identifiable

Inherited from AnyRef

Inherited from Any

Ungrouped