Packages

class Building extends AmenityOwner with BlockMapEntity

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Inherited
  1. Building
  2. BlockMapEntity
  3. AmenityOwner
  4. PlanetSideServerObject
  5. ZoneAware
  6. FactionAffinity
  7. PlanetSideGameObject
  8. WorldEntity
  9. IdentifiableEntity
  10. Identifiable
  11. AnyRef
  12. Any
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Visibility
  1. Public
  2. Protected

Instance Constructors

  1. new Building(name: String, building_guid: Int, map_id: Int, zone: Zone, buildingType: StructureType, buildingDefinition: BuildingDefinition)

Value Members

  1. final def !=(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  2. final def ##: Int
    Definition Classes
    AnyRef → Any
  3. final def ==(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  4. def Actor: ActorRef

    Retrieve a reference to the internal Actor.

    Retrieve a reference to the internal Actor.

    returns

    the internal ActorRef

    Definition Classes
    PlanetSideServerObject
  5. def Actor_=(control: ActorRef): ActorRef

    Assign an Actor to act for this server object.

    Assign an Actor to act for this server object. This reference is only set once, that is, as long as the internal ActorRef directs to ActorRef.noSender (null).

    control

    the Actor whose functionality will govern this server object

    returns

    the current internal ActorRef

    Definition Classes
    PlanetSideServerObject
  6. def AllNeighbours: Option[Set[Building]]
  7. def Amenities: List[Amenity]
    Definition Classes
    AmenityOwner
  8. def Amenities_=(obj: Amenity): List[Amenity]
    Definition Classes
    BuildingAmenityOwner
  9. def BuildingType: StructureType
  10. def CaptureTerminal: Option[CaptureTerminal]
  11. def CaptureTerminalIsHacked: Boolean
  12. def Continent: String
    Definition Classes
    BuildingZoneAware
  13. def Continent_=(zone: String): String

    Give the entity a custom Zone identifier.

    Give the entity a custom Zone identifier.

    returns

    the identifier of the Zone object

    Definition Classes
    BuildingZoneAware
  14. def Definition: BuildingDefinition
    Definition Classes
    BuildingPlanetSideGameObject
  15. def Destroyed: Boolean
    Definition Classes
    PlanetSideGameObject
  16. def Destroyed_=(state: Boolean): Boolean
    Definition Classes
    PlanetSideGameObject
  17. def Entity: WorldEntity
    Definition Classes
    PlanetSideGameObject
  18. def Entity_=(newEntity: WorldEntity): Unit
    Definition Classes
    PlanetSideGameObject
  19. def Faction: types.PlanetSideEmpire.Value
    Definition Classes
    BuildingFactionAffinity
  20. def Faction_=(fac: types.PlanetSideEmpire.Value): types.PlanetSideEmpire.Value
    Definition Classes
    BuildingFactionAffinity
  21. def ForceDomeActive: Boolean
  22. def ForceDomeActive_=(activated: Boolean): Boolean
  23. def GUID: PlanetSideGUID
    Definition Classes
    IdentifiableEntityIdentifiable
  24. def GUID_=(guid: PlanetSideGUID): PlanetSideGUID
    Definition Classes
    IdentifiableEntityIdentifiable
  25. def GUID_=(guid: StalePlanetSideGUID): PlanetSideGUID

    Always intercept StalePlanetSideGUID references when attempting to mutate the GUID value.

    Always intercept StalePlanetSideGUID references when attempting to mutate the GUID value.

    guid

    the valid GUID to assign

    returns

    never returns

    Definition Classes
    IdentifiableEntity
    Exceptions thrown

    `AssigningGUIDException` always

  26. def Generator: Option[Generator]
  27. def GetFlag: Option[CaptureFlag]
  28. def GetFlagSocket: Option[CaptureFlagSocket]
  29. def HackableAmenities: List[Amenity with Hackable]
  30. def HasGUID: Boolean

    Flag when the object has no GUID (initial condition) or is considered stale.

    Flag when the object has no GUID (initial condition) or is considered stale.

    returns

    whether the value of the GUID is a valid representation for this object

    Definition Classes
    IdentifiableEntity
  31. def Invalidate(): Unit

    Indicate that the current GUID is no longer a valid representation of the object.

    Indicate that the current GUID is no longer a valid representation of the object. Transforms whatever the current GUID is into a StalePlanetSideGUID entity with the same value. Doing this restores the object to its default mutation option ("the ability to set a new valid GUID"). The current GUID will still be accessed as if it were valid, but it will be wrapped in the new stale object.

    Definition Classes
    IdentifiableEntity
  32. def IsCapitol: Boolean
  33. def IsCtfBase: Boolean
  34. def IsSubCapitol: Boolean
  35. def MapId: Int

    The map_id is the identifier number used in BuildingInfoUpdateMessage.

    The map_id is the identifier number used in BuildingInfoUpdateMessage. This is the index that the building appears in the MPO file starting from index 1 The GUID is the identifier number used in SetEmpireMessage / Facility hacking / PlanetSideAttributeMessage.

  36. def Name: String
  37. def Neighbours(faction: types.PlanetSideEmpire.Value): Option[Set[Building]]
  38. def Neighbours: Option[Set[Building]]
  39. def NtuLevel: Int
  40. def NtuSource: Option[NtuContainer]
  41. def Orientation: Vector3
    Definition Classes
    PlanetSideGameObjectWorldEntity
  42. def Orientation_=(vec: Vector3): Vector3
    Definition Classes
    PlanetSideGameObjectWorldEntity
  43. def PlayerContribution: Map[Player, Long]
  44. def PlayersInSOI: List[Player]
  45. def PlayersInSOI_=(list: List[Player]): List[Player]
  46. def Position: Vector3
    Definition Classes
    PlanetSideGameObjectWorldEntity
  47. def Position_=(vec: Vector3): Vector3
    Definition Classes
    PlanetSideGameObjectWorldEntity
  48. def RemoveAmenity(obj: Amenity): List[Amenity]
    Definition Classes
    AmenityOwner
  49. def ResetControl(): ActorRef
    Definition Classes
    PlanetSideServerObject
  50. def Velocity: Option[Vector3]
    Definition Classes
    PlanetSideGameObjectWorldEntity
  51. def Velocity_=(vec: Option[Vector3]): Option[Vector3]
    Definition Classes
    PlanetSideGameObjectWorldEntity
  52. def Velocity_=(vec: Vector3): Option[Vector3]
    Definition Classes
    WorldEntity
  53. def Zone: Zone
    Definition Classes
    ZoneAware
  54. def Zone_=(zone: Zone): Zone

    When assigning a new Zone object for the Vehicle object, eliminate

    When assigning a new Zone object for the Vehicle object, eliminate

    zone

    a reference to the Zone object

    returns

    a reference to the Zone object

    Definition Classes
    BuildingZoneAware
  55. final def asInstanceOf[T0]: T0
    Definition Classes
    Any
  56. def blockMapEntry: Option[BlockMapEntry]

    internal data regarding an active representation on a blockmap

    internal data regarding an active representation on a blockmap

    Definition Classes
    BlockMapEntity
  57. def blockMapEntry_=(entry: Option[BlockMapEntry]): Option[BlockMapEntry]

    internal data regarding an active representation on a blockmap

    internal data regarding an active representation on a blockmap

    Definition Classes
    BlockMapEntity
  58. def clone(): AnyRef
    Attributes
    protected[lang]
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.CloneNotSupportedException]) @native()
  59. def connectedCavern(): Option[Building]

    Starting from an overworld zone facility, find a lattice connected cavern facility that is the same faction as this starting building.

    Starting from an overworld zone facility, find a lattice connected cavern facility that is the same faction as this starting building. Except for the necessary examination of the major facility on the other side of a warp gate pair, do not let the search escape the current zone into another. If we start in a cavern zone, do not continue a fruitless search; just fail.

    returns

    the discovered faction-aligned cavern facility

  60. final def eq(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  61. def equals(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef → Any
  62. def finalize(): Unit
    Attributes
    protected[lang]
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.Throwable])
  63. def friendlyFunctionalNeighborhood(): Set[Building]
  64. final def getClass(): Class[_ <: AnyRef]
    Definition Classes
    AnyRef → Any
    Annotations
    @native()
  65. def hasLatticeBenefit(wantedBenefit: LatticeBenefit): Boolean
  66. def hashCode(): Int
    Definition Classes
    AnyRef → Any
    Annotations
    @native()
  67. def infoUpdateMessage(): BuildingInfoUpdateMessage
  68. final def isInstanceOf[T0]: Boolean
    Definition Classes
    Any
  69. def isMoving(test: Float): Boolean

    This object is not considered moving unless it is moving at least as fast as a certain velocity.

    This object is not considered moving unless it is moving at least as fast as a certain velocity.

    test

    the (squared) velocity to test against

    returns

    true, if we are moving; false, otherwise

    Definition Classes
    WorldEntity
  70. def isMoving(test: Vector3): Boolean

    This object is not considered moving unless it is moving at least as fast as a certain velocity.

    This object is not considered moving unless it is moving at least as fast as a certain velocity.

    test

    the velocity to test against

    returns

    true, if we are moving; false, otherwise

    Definition Classes
    WorldEntity
  71. def isMoving: Boolean

    A velocity of non-zero is the same as moving.

    A velocity of non-zero is the same as moving.

    returns

    true, if we are moving; false, otherwise

    Definition Classes
    WorldEntity
  72. def latticeConnectedFacilityBenefits(): Set[LatticeBenefit]
  73. final def ne(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  74. final def notify(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native()
  75. final def notifyAll(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native()
  76. def sector(zone: Zone, range: Float): SectorPopulation

    Buckets in the blockmap are called "sectors".

    Buckets in the blockmap are called "sectors". Find the sectors in a given blockmap in which the entity would be represented within a given range.

    zone

    what region the blockmap represents

    range

    the custom distance from the central sector along the major axes

    returns

    a conglomerate sector which lists all of the entities in the allocated sector(s)

    Definition Classes
    BlockMapEntity
  77. final def synchronized[T0](arg0: => T0): T0
    Definition Classes
    AnyRef
  78. def toString(): String
    Definition Classes
    Building → AnyRef → Any
  79. def updateBlockMapEntry(newCoords: Vector3): Boolean

    Update the internal data's known coordinate position without changing representation on whatever blockmap.

    Update the internal data's known coordinate position without changing representation on whatever blockmap. Has the potential to cause major issues with the blockmap if used without external checks.

    newCoords

    the coordinate position

    returns

    true, if the coordinates were updated; false, otherwise

    Definition Classes
    BlockMapEntity
  80. final def wait(): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException])
  81. final def wait(arg0: Long, arg1: Int): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException])
  82. final def wait(arg0: Long): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException]) @native()

Inherited from BlockMapEntity

Inherited from AmenityOwner

Inherited from PlanetSideServerObject

Inherited from ZoneAware

Inherited from FactionAffinity

Inherited from PlanetSideGameObject

Inherited from WorldEntity

Inherited from IdentifiableEntity

Inherited from Identifiable

Inherited from AnyRef

Inherited from Any

Ungrouped