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trait RepairableEntity extends Repairable

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Abstract Value Members

  1. abstract def RepairableObject: Target

    Contextual access to the object being the target of this damage.

    Contextual access to the object being the target of this damage. Needs declaration in lowest implementing code.

    returns

    the entity controlled by this actor

    Definition Classes
    Repairable

Concrete Value Members

  1. final def !=(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  2. final def ##: Int
    Definition Classes
    AnyRef → Any
  3. final def ==(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  4. def CanBeRepairedByNanoDispenser(player: Player, item: Tool): Unit

    Catch the expected repair message and apply further checks to the combination of the target, the equipment, and tis user.

    Catch the expected repair message and apply further checks to the combination of the target, the equipment, and tis user. If the checks pass, perform the repair.

    player

    the user of the nano dispenser tool

    item

    the nano dispenser tool

    Definition Classes
    RepairableEntityRepairable
  5. def CanPerformRepairs(target: Target, player: Player, item: Tool): Boolean

    Test the combination of target entity, equipment user, and the equipment to determine if the repair process attempt would be permitted.

    Test the combination of target entity, equipment user, and the equipment to determine if the repair process attempt would be permitted. It is not necessary to check that the tool and its ammunition are correct types; that test was already performed.

    The target entity must be repairable and have less than full health and, if it is destroyed, must have an object attribute that permits it to be repaired after being destroyed.
    The user must have the same faction affinity as the target entity or be neutral.
    The equipment must have some ammunition.
    The user must be alive and be within a certain distance of the target entity.

    target

    the entity being repaired

    player

    the user of the nano dispenser tool

    item

    the nano dispenser tool

    returns

    true, if the target entity can be repaired; false, otherwise

    Attributes
    protected
    See also

    org.log4s.getLogger

    PlanetSideEmpire

    Vector3.Distance

    VitalityDefinition

  6. def PerformRepairs(target: Target, amount: Int): Int
    Attributes
    protected
  7. def PerformRepairs(target: Target, player: Player, item: Tool): Unit

    Calculate the health points change and enact that repair action if the targets are stationary.

    Calculate the health points change and enact that repair action if the targets are stationary. Restore the target entity to a not destroyed state if applicable. Always show the repair progress bar window by using the appropriate packet.

    target

    the entity being repaired

    player

    the user of the nano dispenser tool

    item

    the nano dispenser tool

    Attributes
    protected
    See also

    AvatarAction.PlanetsideAttributeToAll

    AvatarAction.SendResponse

    AvatarService

    InventoryStateMessage

    PlanetSideGameObject.isMoving

    RepairMessage

    Service.defaultPlayerGUID

    Tool.Discharge

    Zone.AvatarEvents

  8. def RepairToolValue(item: Tool): Float

    The amount of repair that any specific tool provides.

    The amount of repair that any specific tool provides.

    item

    the tool in question

    returns

    an amount to add to the repair attempt progress

    Definition Classes
    Repairable
    See also

    Repairable.Quality

  9. def Restoration(obj: Target): Unit

    The entity is no longer destroyed.

    The entity is no longer destroyed.

    obj

    the entity

    Definition Classes
    Repairable
  10. final def asInstanceOf[T0]: T0
    Definition Classes
    Any
  11. final val canBeRepairedByNanoDispenser: Receive

    The official mixin hook; orElse onto the "control" Actor receive; catch the expected repair message and apply initial checks to the item

    The official mixin hook; orElse onto the "control" Actor receive; catch the expected repair message and apply initial checks to the item

    Definition Classes
    Repairable
    See also

    Ammo

    CanBeRepairedByNanoDispenser

    CommonMessages.Use

    GlobalDefinitions

    Tool.AmmoType

  12. def clone(): AnyRef
    Attributes
    protected[lang]
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.CloneNotSupportedException]) @native()
  13. final def eq(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  14. def equals(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef → Any
  15. def finalize(): Unit
    Attributes
    protected[lang]
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.Throwable])
  16. final def getClass(): Class[_ <: AnyRef]
    Definition Classes
    AnyRef → Any
    Annotations
    @native()
  17. def hashCode(): Int
    Definition Classes
    AnyRef → Any
    Annotations
    @native()
  18. final def isInstanceOf[T0]: Boolean
    Definition Classes
    Any
  19. final def ne(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  20. final def notify(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native()
  21. final def notifyAll(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native()
  22. final def synchronized[T0](arg0: => T0): T0
    Definition Classes
    AnyRef
  23. def toString(): String
    Definition Classes
    AnyRef → Any
  24. final def wait(): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException])
  25. final def wait(arg0: Long, arg1: Int): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException])
  26. final def wait(arg0: Long): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException]) @native()

Inherited from Repairable

Inherited from AnyRef

Inherited from Any

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