object RepairableAmenity
- Source
- RepairableAmenity.scala
Linear Supertypes
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- def Restoration(target: Target): Unit
A restored
Amenity
target dispatches two messages to chance its model and operational states.A restored
Amenity
target dispatches two messages to chance its model and operational states. ThesePlanetSideAttributeMessage
attributes are the same as reported during zone load client configuration.- target
the entity being destroyed
- See also
AvatarAction.PlanetsideAttributeToAll
AvatarServiceMessage
Zone.AvatarEvents
- def RestorationOfHistory(target: Target): Unit
The vitality change history will be forgotten as this entity, once destroyed, has been rebuilt.
The vitality change history will be forgotten as this entity, once destroyed, has been rebuilt. For the purpose of inheritance of experience due to interaction, the users who made an effort to repair the entity in its resurgence.
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na
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