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object RepairableAmenity

Source
RepairableAmenity.scala
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  4. def Restoration(target: Target): Unit

    A restored Amenity target dispatches two messages to chance its model and operational states.

    A restored Amenity target dispatches two messages to chance its model and operational states. These PlanetSideAttributeMessage attributes are the same as reported during zone load client configuration.

    target

    the entity being destroyed

    See also

    AvatarAction.PlanetsideAttributeToAll

    AvatarServiceMessage

    Zone.AvatarEvents

  5. def RestorationOfHistory(target: Target): Unit

    The vitality change history will be forgotten as this entity, once destroyed, has been rebuilt.

    The vitality change history will be forgotten as this entity, once destroyed, has been rebuilt. For the purpose of inheritance of experience due to interaction, the users who made an effort to repair the entity in its resurgence.

    target

    na

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