Packages

package implant

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Visibility
  1. Public
  2. Protected

Type Members

  1. class ImplantTerminalMech extends Amenity with Mountable with Hackable with CaptureTerminalAware

    A structure-owned server object that is the visible and Mountable component of an implant terminal.

    A structure-owned server object that is the visible and Mountable component of an implant terminal. For the most part, it merely implements the support data structures indicated by Mountable.

  2. class ImplantTerminalMechControl extends PoweredAmenityControl with Check with MountableBehavior with GenericHackable with DamageableEntity with RepairableEntity with AmenityAutoRepair with CaptureTerminalAwareBehavior

    An Actor that handles messages being dispatched to a specific ImplantTerminalMech.

  3. class ImplantTerminalMechDefinition extends AmenityDefinition with MountableDefinition

    The Definition for any Terminal that is of a type "implant_terminal_interface." Implant terminals are composed of two components.

    The Definition for any Terminal that is of a type "implant_terminal_interface." Implant terminals are composed of two components. This Definition constructs the visible mechanical tube component that can be mounted.

Value Members

  1. object ImplantTerminalDefinition

    Data for the Definition for any Terminal that is of a type "implant_terminal_interface." Implant terminals are composed of two components.

    Data for the Definition for any Terminal that is of a type "implant_terminal_interface." Implant terminals are composed of two components. This Definition constructs the invisible interface component (interacted with as a game window). Unlike other Terminal objects in the game, this one must be constructed on the client and attached as a child of the visible implant terminal component - the "implant_terminal_mech."

  2. object ImplantTerminalMech

Ungrouped