trait ProximityDefinition extends AnyRef

The definition mix-in for any game object that possesses a proximity-based effect. This includes the limited proximity-based functionality of the formal medical terminals and the actual proximity-based functionality of the cavern crystals. Objects created by this definition being linked by their communication between the server and client using ProximityTerminalUseMessage game packets.

Self Type
ProximityDefinition with ObjectDefinition
Source
ProximityDefinition.scala
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  1. final def !=(arg0: Any): Boolean
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  2. final def ##: Int
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  3. final def ==(arg0: Any): Boolean
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  4. def Interval: FiniteDuration
  5. def Interval_=(amount: FiniteDuration): FiniteDuration
  6. def Interval_=(amount: Int): FiniteDuration
  7. def TargetValidation: HashMap[equipment.EffectTarget.Category.Value, (PlanetSideGameObject) => Boolean]
  8. def UseRadius: Float
  9. def UseRadius_=(radius: Float): Float
  10. def Validations: Seq[(PlanetSideGameObject) => Boolean]
  11. final def asInstanceOf[T0]: T0
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  12. def clone(): AnyRef
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    @throws(classOf[java.lang.CloneNotSupportedException]) @native()
  13. final def eq(arg0: AnyRef): Boolean
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  14. def equals(arg0: AnyRef): Boolean
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  15. def finalize(): Unit
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  16. final def getClass(): Class[_ <: AnyRef]
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  17. def hashCode(): Int
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  18. final def isInstanceOf[T0]: Boolean
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  19. final def ne(arg0: AnyRef): Boolean
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  20. final def notify(): Unit
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  21. final def notifyAll(): Unit
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  22. final def synchronized[T0](arg0: => T0): T0
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  23. def toString(): String
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  24. final def wait(): Unit
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  25. final def wait(arg0: Long, arg1: Int): Unit
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  26. final def wait(arg0: Long): Unit
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