trait ProximityDefinition extends AnyRef
The definition mix-in for any game object that possesses a proximity-based effect.
This includes the limited proximity-based functionality of the formal medical terminals
and the actual proximity-based functionality of the cavern crystals.
Objects created by this definition being linked by their communication
between the server and client using ProximityTerminalUseMessage
game packets.
- Self Type
- ProximityDefinition with ObjectDefinition
- Source
- ProximityDefinition.scala
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- def TargetValidation: HashMap[equipment.EffectTarget.Category.Value, (PlanetSideGameObject) => Boolean]
- def UseRadius: Float
- def UseRadius_=(radius: Float): Float
- def Validations: Seq[(PlanetSideGameObject) => Boolean]
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