package tabs
- Alphabetic
- Public
- Protected
Type Members
- final case class ArmorPage(stock: Map[String, (types.ExoSuitType.Value, Int)]) extends Tab with Product with Serializable
The tab used to select an exo-suit to be worn by the player.
The tab used to select an exo-suit to be worn by the player.
- stock
the key is always a
String
value as defined fromItemTransationMessage
data; the value is a tuple composed of anExoSuitType
value and a subtype value
- See also
ExoSuitType
- final case class ArmorWithAmmoPage(stock: Map[String, (types.ExoSuitType.Value, Int)], items: Map[String, () => Equipment]) extends Tab with Product with Serializable
An expanded form of the tab used to select an exo-suit to be worn by the player that also provides some equipment.
An expanded form of the tab used to select an exo-suit to be worn by the player that also provides some equipment.
- stock
the key is always a
String
value as defined fromItemTransationMessage
data; the value is a tuple composed of anExoSuitType
value and a subtype value- items
the key is always a
String
value as defined fromItemTransationMessage
data; the value is a curried function that produces anEquipment
object
- See also
ExoSuitType
Equipment
- final case class BattleframeSpawnLoadoutPage(vehicles: Map[String, () => Vehicle]) extends LoadoutTab with Product with Serializable
The special page used by the
bfr_terminal
to select a vehicle to be spawned based on the player's previous loadouts for battleframe vehicles.The special page used by the
bfr_terminal
to select a vehicle to be spawned based on the player's previous loadouts for battleframe vehicles. Vehicle loadouts are defined by a superfluous redefinition of the vehicle's mounted weapons and equipment in the trunk.- See also
Equipment
Loadout
Vehicle
VehicleLoadout
- final case class CertificationPage(stock: Seq[Certification]) extends Tab with Product with Serializable
The tab used to select a certification to be utilized by the player.
The tab used to select a certification to be utilized by the player. Only certifications may be returned to the interface defined by this page.
- stock
the key is always a
String
value as defined fromItemTransationMessage
data; the value is aCertificationType
value
- See also
CertificationType
- final case class EquipmentPage(stock: Map[String, () => Equipment]) extends ScrutinizedTab with Product with Serializable
The tab used to produce an
Equipment
object to be used by the player.The tab used to produce an
Equipment
object to be used by the player.- stock
the key is always a
String
value as defined fromItemTransationMessage
data; the value is a curried function that produces anEquipment
object
- trait ExclusionRule extends AnyRef
An allowance test to be utilized by tabs and pages of an order terminal.
An allowance test to be utilized by tabs and pages of an order terminal.
- See also
ScrutinizedTab
- final case class ImplantPage(stock: Map[String, ImplantDefinition]) extends Tab with Product with Serializable
The tab used to select an implant to be utilized by the player.
The tab used to select an implant to be utilized by the player. A maximum of three implants can be obtained by any player at a time depending on the player's battle rank. Only implants may be returned to the interface defined by this page.
- stock
the key is always a
String
value as defined fromItemTransationMessage
data; the value is aCertificationType
value
- See also
ImplantDefinition
- final case class InfantryLoadoutPage() extends LoadoutTab with Product with Serializable
The tab used to select which custom loadout the player is using.
The tab used to select which custom loadout the player is using. Player loadouts are defined by an exo-suit to be worn by the player and equipment in the holsters and the inventory. In this case, the reference to the player that is a parameter of the functions maintains information about the loadouts; no extra information specific to this page is necessary. If an exo-suit type is considered excluded, the whole loadout is blocked. If the exclusion is written as a
Tuple
object(A, B)
,A
will be expected as an exo-suit type, andB
will be expected as its subtype, and the pair must both match to block the whole loadout. If any of the player's inventory is considered excluded, only those items will be filtered.- See also
ExoSuitType
Equipment
InfantryLoadout
Loadout
- abstract class LoadoutTab extends ScrutinizedTab
The base class for "loadout" type tabs.
The base class for "loadout" type tabs. The method for filtering those excluded items, if applicable, and management of the resulting loadout object is the responsibility of the specific tab that is instantiated.
- final case class NoEquipmentRule(illegalDefinition: EquipmentDefinition) extends ExclusionRule with Product with Serializable
Do not allow the player to acquire certain equipment.
Do not allow the player to acquire certain equipment.
- illegalDefinition
the definition entry for the specific type of equipment
- final case class NoExoSuitRule(illegalSuit: types.ExoSuitType.Value, illegalSubtype: Int = 0) extends ExclusionRule with Product with Serializable
Do not allow the player to don certain exo-suits.
Do not allow the player to don certain exo-suits.
- illegalSuit
the banned exo-suit type
- illegalSubtype
the banned exo-suit subtype
- final case class NoVehicleRule(illegalDefinition: VehicleDefinition) extends ExclusionRule with Product with Serializable
Do not allow the player to acquire certain vehicles.
Do not allow the player to acquire certain vehicles.
- illegalDefinition
the definition entry for the specific type of vehicle
- trait ScrutinizedTab extends Tab
A basic tab outlining the specific type of stock available from this part of the terminal's interface.
A basic tab outlining the specific type of stock available from this part of the terminal's interface. Defines logic for enumerating items and entities that should be eliminated from being loaded.
- See also
ItemTransactionMessage
- trait Tab extends AnyRef
A basic tab outlining the specific type of stock available from this part of the terminal's interface.
A basic tab outlining the specific type of stock available from this part of the terminal's interface.
- See also
ItemTransactionMessage
- final case class VehicleLoadoutPage(lineOffset: Int) extends LoadoutTab with Product with Serializable
The tab used to select which custom loadout the player's vehicle is using.
The tab used to select which custom loadout the player's vehicle is using. Vehicle loadouts are defined by a (superfluous) redefinition of the vehicle's mounted weapons and equipment in the trunk. In this case, the reference to the player that is a parameter of the functions maintains information about the loadouts; no extra information specific to this page is necessary. If a vehicle type (by definition) is considered excluded, the whole loadout is blocked. If any of the vehicle's inventory is considered excluded, only those items will be filtered.
- See also
Equipment
Loadout
VehicleLoadout
- final case class VehiclePage(stock: Map[String, () => Vehicle], trunk: Map[String, Loadout]) extends ScrutinizedTab with Product with Serializable
Value Members
- case object CavernEquipmentQuestion extends ExclusionRule with Product with Serializable
Do not allow the player to spawn cavern equipment if not pulled from a facility and only if the facility is subject to the benefit of an appropriate cavern perk.
- case object CavernVehicleQuestion extends ExclusionRule with Product with Serializable
Do not allow the player to spawn cavern vehicles if not pulled from a facility and only if the facility is subject to the benefit of an appropriate cavern perk.
- case object NoCavernEquipmentRule extends ExclusionRule with Product with Serializable
Do not allow cavern equipment.