object ProximityTerminal
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- ProximityTerminal.scala
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- ProximityTerminal
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- def Constructor(pos: Vector3, tdef: ProximityTerminalDefinition)(id: Int, context: ActorContext): Terminal
Instantiate an configure a
Terminal
object, with position coordinates.Instantiate an configure a
Terminal
object, with position coordinates.- pos
the location of the object
- tdef
the
ObjectDefinition
that constructs this object and maintains some of its immutable fields- id
the unique id that will be assigned to this entity
- context
a context to allow the object to properly set up
ActorSystem
functionality- returns
the
Terminal
object
- def Constructor(tdef: ProximityTerminalDefinition)(id: Int, context: ActorContext): Terminal
Instantiate an configure a
Terminal
objectInstantiate an configure a
Terminal
object- tdef
the
ObjectDefinition
that constructs this object and maintains some of its immutable fields- id
the unique id that will be assigned to this entity
- context
a context to allow the object to properly set up
ActorSystem
functionality- returns
the
Terminal
object
- def Setup(obj: Amenity, context: ActorContext): Unit
Assemble some logic for a provided owned object after both it ands its owner have been constructed.
Assemble some logic for a provided owned object after both it ands its owner have been constructed.
- obj
an
Amenity
object; anticipating aTerminal
object using this same definition- context
hook to the local
Actor
system
- def apply(tdef: ProximityTerminalDefinition): ProximityTerminal
Overloaded constructor.
Overloaded constructor.
- tdef
the
ObjectDefinition
that constructs this object and maintains some of its immutable fields
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