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trait DamageModifiers extends AnyRef

Adjustments performed on the subsequent manipulations of the "base damage" value of an attack vector (like a projectile).

Unlike static damage modifications which are structured like other DamageProfiles and offer purely additive or subtractive effects on the base damage, these modifiers should focus on unstructured, scaled manipulation of the value. The most common modifiers change the damage value based on distance between two points, called "degrading". The list of modifiers must be allocated in a single attempt, overriding previously-set modifiers.

Source
DamageModifiers.scala
See also

DamageCalculations.WithModifiers

DamageModifiers.Mod

DamageProfile

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  4. def Modifiers: List[Mod]
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  6. def Modifiers_=(modifier: Mod): List[Mod]
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