trait DamageModifiers extends AnyRef
Adjustments performed on the subsequent manipulations of the "base damage" value of an attack vector
(like a projectile).
Unlike static damage modifications which are structured like other DamageProfiles
and offer purely additive or subtractive effects on the base damage,
these modifiers should focus on unstructured, scaled manipulation of the value.
The most common modifiers change the damage value based on distance between two points, called "degrading".
The list of modifiers must be allocated in a single attempt, overriding previously-set modifiers.
- Source
- DamageModifiers.scala
- See also
DamageCalculations.WithModifiers
DamageModifiers.Mod
DamageProfile
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