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trait Damageable extends AnyRef

The base "control" Actor mixin for damage-handling code. A valid entity requires health points and may have additional obstructions to adjusting those health points such as armor and shields. All of these should be affected by the damage where applicable.

Source
Damageable.scala
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Abstract Value Members

  1. abstract def DamageableObject: Target

    Contextual access to the object being the target of this damage.

    Contextual access to the object being the target of this damage. Needs declaration in lowest implementing code.

    returns

    the entity controlled by this actor

  2. abstract def PerformDamage(target: Target, applyDamageTo: Output): Unit

    Assess the vital statistics of the target, apply the damage, and determine if any of those statistics changed.

    Assess the vital statistics of the target, apply the damage, and determine if any of those statistics changed. By default, only take an interest in the change of "health". If implementing custom damage with no new message handling, override this method.

    target

    the entity to be damaged

    applyDamageTo

    the function that applies the damage to the target in a target-tailored fashion

    Attributes
    protected
    See also

    ResolutionCalculations.Output

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  1. final def !=(arg0: Any): Boolean
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  14. final def notifyAll(): Unit
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  15. final val originalTakesDamage: Receive

    a duplicate of the core implementation for the default mixin hook, for use in overriding

  16. final def synchronized[T0](arg0: => T0): T0
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  17. val takesDamage: Receive

    the official mixin hook; orElse onto the "control" Actor receive; or, cite the originalTakesDamage protocol during inheritance overrides

  18. def toString(): String
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