object DamageResolution extends Enumeration
An Enumeration
of outcomes regarding what actually happened to the damage,
complementing normal damage type distinction in directing damage calculations.
Although some of the earlier states reflect what sort of damage might perform - Hit
, Splash
, etc. -
this state is more a communication about how that damage is interpreted by the server.
For example, some projectiles:
perform Direct
damage, are reported by HitMessage
packets, and resolve as Hit
;
or, perform Direct
damage, are reported by LashDamage
packets, and resolve as Lash
.
Furthermore, some projectiles:
perform Splash
damage, are reported by SplashHitMessage
packets, and resolve as Splash
;
or, perform Aggravated
damage, are reported by SplashHitMessage
packets
and resolve either as AggravatedDirect
or as AggravatedSplash
.
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- DamageResolution.scala
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- val AggravatedDirect: Value
- val AggravatedDirectBurn: Value
- val AggravatedSplash: Value
- val AggravatedSplashBurn: Value
- val Collision: Value
- val Environmental: Value
- val Explosion: Value
- val Hit: Value
- val Lash: Value
- val Missed: Value
- val Radiation: Value
- val Resolved: Value
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