Packages

object Aura

Visual effects emitted by a target, usually a Player entity. Most often paired with aggravated damage. Unrelated to the effects emitted by obtaining and transporting the lattice logic unit, or a facility module, or the rabbit ball.

Source
Aura.scala
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  1. final def !=(arg0: Any): Boolean
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  2. final def ##: Int
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  3. final def ==(arg0: Any): Boolean
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  6. final def eq(arg0: AnyRef): Boolean
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  8. def finalize(): Unit
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  9. final def getClass(): Class[_ <: AnyRef]
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  10. def hashCode(): Int
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  11. final def isInstanceOf[T0]: Boolean
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  12. final def ne(arg0: AnyRef): Boolean
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  13. final def notify(): Unit
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  14. final def notifyAll(): Unit
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  15. final def synchronized[T0](arg0: => T0): T0
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  16. def toString(): String
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  17. final def wait(): Unit
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  18. final def wait(arg0: Long, arg1: Int): Unit
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    @throws(classOf[java.lang.InterruptedException])
  19. final def wait(arg0: Long): Unit
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    @throws(classOf[java.lang.InterruptedException]) @native()
  20. case object Comet extends Aura with Product with Serializable

    A purple emission.

  21. case object Fire extends Aura with Product with Serializable

    A red and orange emission.

  22. case object Napalm extends Aura with Product with Serializable

    A white and yellow starburst emission.

  23. case object None extends Aura with Product with Serializable

    Conferred by the aphelion_starfire_projectile.

  24. case object Nothing extends Aura with Product with Serializable

    Since None is an actual effect, the "no effect" default is repurposed as "Nothing".

  25. case object Plasma extends Aura with Product with Serializable

    A green emission.

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