object Prefab
A compilation of the common *Data
objects that would be used for stock game objects.
Each function is named after the ObjectClass
name (internal name) it creates.
No Prefab
assumes empire allegiance or initial health.
This file is more useful for reference, rather than application.
- Source
- Prefab.scala
Linear Supertypes
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- final def !=(arg0: Any): Boolean
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- final def ##: Int
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- final def ==(arg0: Any): Boolean
- Definition Classes
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- final def asInstanceOf[T0]: T0
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- def clone(): AnyRef
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- protected[lang]
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- @throws(classOf[java.lang.CloneNotSupportedException]) @native()
- final def eq(arg0: AnyRef): Boolean
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- def equals(arg0: AnyRef): Boolean
- Definition Classes
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- def finalize(): Unit
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- protected[lang]
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- @throws(classOf[java.lang.Throwable])
- final def getClass(): Class[_ <: AnyRef]
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- @native()
- def hashCode(): Int
- Definition Classes
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- Annotations
- @native()
- final def isInstanceOf[T0]: Boolean
- Definition Classes
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- final def ne(arg0: AnyRef): Boolean
- Definition Classes
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- final def notify(): Unit
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- @native()
- final def notifyAll(): Unit
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- @native()
- final def synchronized[T0](arg0: => T0): T0
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- def toString(): String
- Definition Classes
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- final def wait(): Unit
- Definition Classes
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- Annotations
- @throws(classOf[java.lang.InterruptedException])
- final def wait(arg0: Long, arg1: Int): Unit
- Definition Classes
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- Annotations
- @throws(classOf[java.lang.InterruptedException])
- final def wait(arg0: Long): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.InterruptedException]) @native()
- object Vehicle