final case class CaptureFlagData(pos: PlacementData, faction: types.PlanetSideEmpire.Value, owningBaseGuid: Int, targetBaseGuid: Int, milliseconds_remaining: Long) extends ConstructorData with Product with Serializable
A representation of the capture flag portion of ObjectCreateDetailedMessage
packet data.
This creates what is known as a lattice logic unit, or LLU.
It is originally spawned in the base object called the lattice link socket during certain base captures.
Players can not directly interact with the capture flag.
Whenever an applicable player is nearby, that client will rapidly fire off ItemUseMessage
packets to the server.
The capture flag will be picked-up by the player and stored in a special slot that is not part of their inventory.
A special dropping keybind has been prepared to relinquish the capture flag back to the game world.
- pos
the position + orientation + velocity of the LLU where it is dropped/spawned
- faction
the empire whose players may interact with this capture flag
- owningBaseGuid
The GUID of the base that this LLU belongs to
- targetBaseGuid
The GUID of the base that this LLU must be taken to
- milliseconds_remaining
The number of milliseconds left on the timer for this LLU - should match the CC timer
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- CaptureFlagData.scala
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- new CaptureFlagData(pos: PlacementData, faction: types.PlanetSideEmpire.Value, owningBaseGuid: Int, targetBaseGuid: Int, milliseconds_remaining: Long)
- pos
the position + orientation + velocity of the LLU where it is dropped/spawned
- faction
the empire whose players may interact with this capture flag
- owningBaseGuid
The GUID of the base that this LLU belongs to
- targetBaseGuid
The GUID of the base that this LLU must be taken to
- milliseconds_remaining
The number of milliseconds left on the timer for this LLU - should match the CC timer
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- def bitsize: Long
Performs a "sizeof()" analysis of the given object.
The calculation reflects thescodec Codec
definition rather than the explicit parameter fields.Performs a "sizeof()" analysis of the given object.
The calculation reflects thescodec Codec
definition rather than the explicit parameter fields. For example, a traditionalInt
is normally a 32-bit number, often rendered as a32u
number. When parsed with auintL(7)
, it's length will be considered 7 bits (7u
). (Note: being permanently signed, anscodec
value of32u
or longer must fit into aLong
type.)- returns
the number of bits necessary to measure an object of this class; defaults to
0L
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- CaptureFlagData → StreamBitSize
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- val faction: types.PlanetSideEmpire.Value
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- val owningBaseGuid: Int
- val pos: PlacementData
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