object DetailedPlayerData extends Marshallable[DetailedPlayerData] with Serializable
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- DetailedPlayerData.scala
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- DetailedPlayerData
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- def apply(pos: PlacementData, basic_appearance: (Int) => CharacterAppearanceData, character_data: (Option[Int]) => DetailedCharacterData, drawn_slot: DrawnSlot.Value): DetailedPlayerData
Overloaded constructor that includes the coordinate information but ignores the inventory.
Overloaded constructor that includes the coordinate information but ignores the inventory. It passes information between the three major divisions for the purposes of offset calculations. This constructor should be used for players that are standing apart from other containers.
- pos
the optional position of the character in the world environment
- basic_appearance
a curried function for the common fields regarding the the character's appearance
- character_data
a curried function for the class-specific data that explains about the character
- drawn_slot
the holster that is depicted as exposed, or "drawn"
- returns
a
DetailedPlayerData
object
- def apply(pos: PlacementData, basic_appearance: (Int) => CharacterAppearanceData, character_data: (Option[Int]) => DetailedCharacterData, inventory: InventoryData, drawn_slot: DrawnSlot.Value): DetailedPlayerData
Overloaded constructor that includes the coordinate information and the inventory.
Overloaded constructor that includes the coordinate information and the inventory. It passes information between the three major divisions for the purposes of offset calculations. This constructor should be used for players that are standing apart from other containers.
- pos
the optional position of the character in the world environment
- basic_appearance
a curried function for the common fields regarding the the character's appearance
- character_data
a curried function for the class-specific data that explains about the character
- inventory
the player's full or partial (holsters-only) inventory
- drawn_slot
the holster that is depicted as exposed, or "drawn"
- returns
a
DetailedPlayerData
object
- def apply(basic_appearance: (Int) => CharacterAppearanceData, character_data: (Option[Int]) => DetailedCharacterData, drawn_slot: DrawnSlot.Value): DetailedPlayerData
Overloaded constructor that ignores the coordinate information and the inventory.
Overloaded constructor that ignores the coordinate information and the inventory. It passes information between the three major divisions for the purposes of offset calculations. This constructor should be used for players that are mounted.
- basic_appearance
a curried function for the common fields regarding the the character's appearance
- character_data
a curried function for the class-specific data that explains about the character
- drawn_slot
the holster that is depicted as exposed, or "drawn;" technically, always
DrawnSlot.None
, but the field is preserved to maintain similarity- returns
a
DetailedPlayerData
object
- def apply(basic_appearance: (Int) => CharacterAppearanceData, character_data: (Option[Int]) => DetailedCharacterData, inventory: InventoryData, drawn_slot: DrawnSlot.Value): DetailedPlayerData
Overloaded constructor that ignores the coordinate information but includes the inventory.
Overloaded constructor that ignores the coordinate information but includes the inventory. It passes information between the three major divisions for the purposes of offset calculations. This constructor should be used for players that are mounted.
- basic_appearance
a curried function for the common fields regarding the the character's appearance
- character_data
a curried function for the class-specific data that explains about the character
- inventory
the player's full or partial (holsters-only) inventory
- drawn_slot
the holster that is depicted as exposed, or "drawn"; technically, always
DrawnSlot.None
, but the field is preserved to maintain similarity- returns
a
DetailedPlayerData
object
- final def asInstanceOf[T0]: T0
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- def codec(position_defined: Boolean): Codec[DetailedPlayerData]
- implicit val codec: Codec[DetailedPlayerData]
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- DetailedPlayerData → Marshallable
- def decode(a: BitVector): Attempt[DecodeResult[DetailedPlayerData]]
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- Marshallable
- def encode(a: DetailedPlayerData): Attempt[BitVector]
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