object DetailedPlayerData extends Marshallable[DetailedPlayerData] with Serializable

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  1. DetailedPlayerData
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  1. final def !=(arg0: Any): Boolean
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  2. final def ##: Int
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  3. final def ==(arg0: Any): Boolean
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  4. def apply(pos: PlacementData, basic_appearance: (Int) => CharacterAppearanceData, character_data: (Option[Int]) => DetailedCharacterData, drawn_slot: DrawnSlot.Value): DetailedPlayerData

    Overloaded constructor that includes the coordinate information but ignores the inventory.

    Overloaded constructor that includes the coordinate information but ignores the inventory. It passes information between the three major divisions for the purposes of offset calculations. This constructor should be used for players that are standing apart from other containers.

    pos

    the optional position of the character in the world environment

    basic_appearance

    a curried function for the common fields regarding the the character's appearance

    character_data

    a curried function for the class-specific data that explains about the character

    drawn_slot

    the holster that is depicted as exposed, or "drawn"

    returns

    a DetailedPlayerData object

  5. def apply(pos: PlacementData, basic_appearance: (Int) => CharacterAppearanceData, character_data: (Option[Int]) => DetailedCharacterData, inventory: InventoryData, drawn_slot: DrawnSlot.Value): DetailedPlayerData

    Overloaded constructor that includes the coordinate information and the inventory.

    Overloaded constructor that includes the coordinate information and the inventory. It passes information between the three major divisions for the purposes of offset calculations. This constructor should be used for players that are standing apart from other containers.

    pos

    the optional position of the character in the world environment

    basic_appearance

    a curried function for the common fields regarding the the character's appearance

    character_data

    a curried function for the class-specific data that explains about the character

    inventory

    the player's full or partial (holsters-only) inventory

    drawn_slot

    the holster that is depicted as exposed, or "drawn"

    returns

    a DetailedPlayerData object

  6. def apply(basic_appearance: (Int) => CharacterAppearanceData, character_data: (Option[Int]) => DetailedCharacterData, drawn_slot: DrawnSlot.Value): DetailedPlayerData

    Overloaded constructor that ignores the coordinate information and the inventory.

    Overloaded constructor that ignores the coordinate information and the inventory. It passes information between the three major divisions for the purposes of offset calculations. This constructor should be used for players that are mounted.

    basic_appearance

    a curried function for the common fields regarding the the character's appearance

    character_data

    a curried function for the class-specific data that explains about the character

    drawn_slot

    the holster that is depicted as exposed, or "drawn;" technically, always DrawnSlot.None, but the field is preserved to maintain similarity

    returns

    a DetailedPlayerData object

  7. def apply(basic_appearance: (Int) => CharacterAppearanceData, character_data: (Option[Int]) => DetailedCharacterData, inventory: InventoryData, drawn_slot: DrawnSlot.Value): DetailedPlayerData

    Overloaded constructor that ignores the coordinate information but includes the inventory.

    Overloaded constructor that ignores the coordinate information but includes the inventory. It passes information between the three major divisions for the purposes of offset calculations. This constructor should be used for players that are mounted.

    basic_appearance

    a curried function for the common fields regarding the the character's appearance

    character_data

    a curried function for the class-specific data that explains about the character

    inventory

    the player's full or partial (holsters-only) inventory

    drawn_slot

    the holster that is depicted as exposed, or "drawn"; technically, always DrawnSlot.None, but the field is preserved to maintain similarity

    returns

    a DetailedPlayerData object

  8. final def asInstanceOf[T0]: T0
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  9. def clone(): AnyRef
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    protected[lang]
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    @throws(classOf[java.lang.CloneNotSupportedException]) @native()
  10. def codec(position_defined: Boolean): Codec[DetailedPlayerData]
  11. implicit val codec: Codec[DetailedPlayerData]
    Definition Classes
    DetailedPlayerDataMarshallable
  12. def decode(a: BitVector): Attempt[DecodeResult[DetailedPlayerData]]
    Definition Classes
    Marshallable
  13. def encode(a: DetailedPlayerData): Attempt[BitVector]
    Definition Classes
    Marshallable
  14. final def eq(arg0: AnyRef): Boolean
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  15. def equals(arg0: AnyRef): Boolean
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  16. def finalize(): Unit
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  17. final def getClass(): Class[_ <: AnyRef]
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    @native()
  18. def hashCode(): Int
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  19. final def isInstanceOf[T0]: Boolean
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  20. final def ne(arg0: AnyRef): Boolean
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  21. final def notify(): Unit
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  22. final def notifyAll(): Unit
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  23. final def synchronized[T0](arg0: => T0): T0
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  24. def toString(): String
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  25. final def wait(): Unit
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    @throws(classOf[java.lang.InterruptedException])
  26. final def wait(arg0: Long, arg1: Int): Unit
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    @throws(classOf[java.lang.InterruptedException])
  27. final def wait(arg0: Long): Unit
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    @throws(classOf[java.lang.InterruptedException]) @native()

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