final case class PlayerData(pos: Option[PlacementData], basic_appearance: CharacterAppearanceData, character_data: CharacterData, inventory: Option[InventoryData], drawn_slot: DrawnSlot.Value)(position_defined: Boolean) extends ConstructorData with Product with Serializable

A representation of another player's character for the ObjectCreateMessage packet. In general, this packet is used to describe other players.

Divisions exist to make the data more manageable. The first division defines the player's location within the game coordinate system. The second division defines features of the character that are shared by both the ObjectCreateDetailedMessage version of a controlled player character and the ObjectCreateMessage version of a player character (this). The third field provides further information on the appearance of the player character, albeit condensed. The fourth field involves the player's Equipment holsters and their inventory. The hand that the player has exposed is last. One of the most compact forms of a player character description is transcribed using this information.

The presence or absence of position data as the first division creates a cascading effect causing all of fields in the other two divisions to gain offset values. These offsets exist in the form of String and List padding.

pos

the optional position of the character in the world environment

basic_appearance

common fields regarding the the character's appearance

character_data

the class-specific data that explains about the character

inventory

the player's inventory; typically, only the tools and weapons in the equipment holster slots

drawn_slot

the holster that is initially drawn

position_defined

used by the Codec to seed the state of the optional pos field

Source
PlayerData.scala
See also

CharacterData
InventoryData
DrawnSlot

Linear Supertypes
Serializable, Product, Equals, ConstructorData, StreamBitSize, AnyRef, Any
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Inherited
  1. PlayerData
  2. Serializable
  3. Product
  4. Equals
  5. ConstructorData
  6. StreamBitSize
  7. AnyRef
  8. Any
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Visibility
  1. Public
  2. Protected

Instance Constructors

  1. new PlayerData(pos: Option[PlacementData], basic_appearance: CharacterAppearanceData, character_data: CharacterData, inventory: Option[InventoryData], drawn_slot: DrawnSlot.Value)(position_defined: Boolean)

    pos

    the optional position of the character in the world environment

    basic_appearance

    common fields regarding the the character's appearance

    character_data

    the class-specific data that explains about the character

    inventory

    the player's inventory; typically, only the tools and weapons in the equipment holster slots

    drawn_slot

    the holster that is initially drawn

    position_defined

    used by the Codec to seed the state of the optional pos field

Value Members

  1. final def !=(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  2. final def ##: Int
    Definition Classes
    AnyRef → Any
  3. final def ==(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  4. final def asInstanceOf[T0]: T0
    Definition Classes
    Any
  5. val basic_appearance: CharacterAppearanceData
  6. def bitsize: Long

    Performs a "sizeof()" analysis of the given object.

    The calculation reflects the scodec Codec definition rather than the explicit parameter fields.

    Performs a "sizeof()" analysis of the given object.

    The calculation reflects the scodec Codec definition rather than the explicit parameter fields. For example, a traditional Int is normally a 32-bit number, often rendered as a 32u number. When parsed with a uintL(7), it's length will be considered 7 bits (7u). (Note: being permanently signed, an scodec value of 32u or longer must fit into a Long type.)

    returns

    the number of bits necessary to measure an object of this class; defaults to 0L

    Definition Classes
    PlayerDataStreamBitSize
  7. val character_data: CharacterData
  8. def clone(): AnyRef
    Attributes
    protected[lang]
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.CloneNotSupportedException]) @native()
  9. val drawn_slot: DrawnSlot.Value
  10. final def eq(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  11. def finalize(): Unit
    Attributes
    protected[lang]
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.Throwable])
  12. final def getClass(): Class[_ <: AnyRef]
    Definition Classes
    AnyRef → Any
    Annotations
    @native()
  13. val inventory: Option[InventoryData]
  14. final def isInstanceOf[T0]: Boolean
    Definition Classes
    Any
  15. final def ne(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  16. final def notify(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native()
  17. final def notifyAll(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native()
  18. val pos: Option[PlacementData]
  19. def productElementNames: Iterator[String]
    Definition Classes
    Product
  20. final def synchronized[T0](arg0: => T0): T0
    Definition Classes
    AnyRef
  21. final def wait(): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException])
  22. final def wait(arg0: Long, arg1: Int): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException])
  23. final def wait(arg0: Long): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException]) @native()

Inherited from Serializable

Inherited from Product

Inherited from Equals

Inherited from ConstructorData

Inherited from StreamBitSize

Inherited from AnyRef

Inherited from Any

Ungrouped