final case class CharacterAppearanceB(outfit_id: Long, outfit_name: String, outfit_logo: Int, unk1: Boolean, backpack: Boolean, unk2: Boolean, unk3: Boolean, unk4: Boolean, facingPitch: Float, facingYawUpper: Float, lfs: Boolean, grenade_state: types.GrenadeState.Value, is_cloaking: Boolean, unk5: Boolean, unk6: Boolean, charging_pose: Boolean, unk7: Boolean, on_zipline: Option[ZiplineData])(alt_model: Boolean, name_padding: Int) extends StreamBitSize with Product with Serializable
A part of a representation of the avatar portion of ObjectCreateDetailedMessage
packet data.
- outfit_name
the name of the outfit to which this player belongs; if the option is selected, allies with see either "[
outfit_name
]" or "{No Outfit}" under the player's name- outfit_logo
the decal seen on the player's exo-suit (and beret and cap) associated with the player's outfit; if there is a variable color for that decal, the faction-appropriate one is selected
- facingPitch
a "pitch" angle
- facingYawUpper
a "yaw" angle that represents the angle of the avatar's upper body with respect to its forward-facing direction; this number is normally 0 for forward facing; the range is limited between approximately 61 degrees of center turned to left or right
- lfs
this player is looking for a squad; all allies will see the phrase "[Looking for Squad]" under the player's name
- grenade_state
if the player has a grenade
Primed
; should beGrenadeStateState.None
if nothing special- is_cloaking
avatar is cloaked by virtue of an Infiltration Suit
- charging_pose
animation pose for both charging modules and BFR imprinting
- on_zipline
player's model is changed into a faction-color ball of energy, as if on a zip line
- Source
- CharacterAppearanceData.scala
- See also
CharacterData
DetailedCharacterData
ExoSuitType
GrenadeState
RibbonBars
http://www.planetside-universe.com/p-outfit-decals-31.htm
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- CharacterAppearanceB
- Serializable
- Product
- Equals
- StreamBitSize
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Instance Constructors
- new CharacterAppearanceB(outfit_id: Long, outfit_name: String, outfit_logo: Int, unk1: Boolean, backpack: Boolean, unk2: Boolean, unk3: Boolean, unk4: Boolean, facingPitch: Float, facingYawUpper: Float, lfs: Boolean, grenade_state: types.GrenadeState.Value, is_cloaking: Boolean, unk5: Boolean, unk6: Boolean, charging_pose: Boolean, unk7: Boolean, on_zipline: Option[ZiplineData])(alt_model: Boolean, name_padding: Int)
- outfit_name
the name of the outfit to which this player belongs; if the option is selected, allies with see either "[
outfit_name
]" or "{No Outfit}" under the player's name- outfit_logo
the decal seen on the player's exo-suit (and beret and cap) associated with the player's outfit; if there is a variable color for that decal, the faction-appropriate one is selected
- facingPitch
a "pitch" angle
- facingYawUpper
a "yaw" angle that represents the angle of the avatar's upper body with respect to its forward-facing direction; this number is normally 0 for forward facing; the range is limited between approximately 61 degrees of center turned to left or right
- lfs
this player is looking for a squad; all allies will see the phrase "[Looking for Squad]" under the player's name
- grenade_state
if the player has a grenade
Primed
; should beGrenadeStateState.None
if nothing special- is_cloaking
avatar is cloaked by virtue of an Infiltration Suit
- charging_pose
animation pose for both charging modules and BFR imprinting
- on_zipline
player's model is changed into a faction-color ball of energy, as if on a zip line
Value Members
- final def !=(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
- final def ##: Int
- Definition Classes
- AnyRef → Any
- final def ==(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
- final def asInstanceOf[T0]: T0
- Definition Classes
- Any
- val backpack: Boolean
- def bitsize: Long
Performs a "sizeof()" analysis of the given object.
The calculation reflects thescodec Codec
definition rather than the explicit parameter fields.Performs a "sizeof()" analysis of the given object.
The calculation reflects thescodec Codec
definition rather than the explicit parameter fields. For example, a traditionalInt
is normally a 32-bit number, often rendered as a32u
number. When parsed with auintL(7)
, it's length will be considered 7 bits (7u
). (Note: being permanently signed, anscodec
value of32u
or longer must fit into aLong
type.)- returns
the number of bits necessary to measure an object of this class; defaults to
0L
- Definition Classes
- CharacterAppearanceB → StreamBitSize
- val charging_pose: Boolean
- def clone(): AnyRef
- Attributes
- protected[lang]
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.CloneNotSupportedException]) @native()
- final def eq(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef
- val facingPitch: Float
- val facingYawUpper: Float
- def finalize(): Unit
- Attributes
- protected[lang]
- Definition Classes
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- Annotations
- @throws(classOf[java.lang.Throwable])
- final def getClass(): Class[_ <: AnyRef]
- Definition Classes
- AnyRef → Any
- Annotations
- @native()
- val grenade_state: types.GrenadeState.Value
- final def isInstanceOf[T0]: Boolean
- Definition Classes
- Any
- val is_cloaking: Boolean
- val lfs: Boolean
- final def ne(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef
- final def notify(): Unit
- Definition Classes
- AnyRef
- Annotations
- @native()
- final def notifyAll(): Unit
- Definition Classes
- AnyRef
- Annotations
- @native()
- val on_zipline: Option[ZiplineData]
- val outfit_id: Long
- val outfit_logo: Int
- val outfit_name: String
- def productElementNames: Iterator[String]
- Definition Classes
- Product
- final def synchronized[T0](arg0: => T0): T0
- Definition Classes
- AnyRef
- val unk1: Boolean
- val unk2: Boolean
- val unk3: Boolean
- val unk4: Boolean
- val unk5: Boolean
- val unk6: Boolean
- val unk7: Boolean
- final def wait(): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.InterruptedException])
- final def wait(arg0: Long, arg1: Int): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.InterruptedException])
- final def wait(arg0: Long): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.InterruptedException]) @native()