c

net.psforever.packet.game.objectcreate

CharacterAppearanceB

final case class CharacterAppearanceB(outfit_id: Long, outfit_name: String, outfit_logo: Int, unk1: Boolean, backpack: Boolean, unk2: Boolean, unk3: Boolean, unk4: Boolean, facingPitch: Float, facingYawUpper: Float, lfs: Boolean, grenade_state: types.GrenadeState.Value, is_cloaking: Boolean, unk5: Boolean, unk6: Boolean, charging_pose: Boolean, unk7: Boolean, on_zipline: Option[ZiplineData])(alt_model: Boolean, name_padding: Int) extends StreamBitSize with Product with Serializable

A part of a representation of the avatar portion of ObjectCreateDetailedMessage packet data.

outfit_name

the name of the outfit to which this player belongs; if the option is selected, allies with see either "[outfit_name]" or "{No Outfit}" under the player's name

outfit_logo

the decal seen on the player's exo-suit (and beret and cap) associated with the player's outfit; if there is a variable color for that decal, the faction-appropriate one is selected

facingPitch

a "pitch" angle

facingYawUpper

a "yaw" angle that represents the angle of the avatar's upper body with respect to its forward-facing direction; this number is normally 0 for forward facing; the range is limited between approximately 61 degrees of center turned to left or right

lfs

this player is looking for a squad; all allies will see the phrase "[Looking for Squad]" under the player's name

grenade_state

if the player has a grenade Primed; should be GrenadeStateState.None if nothing special

is_cloaking

avatar is cloaked by virtue of an Infiltration Suit

charging_pose

animation pose for both charging modules and BFR imprinting

on_zipline

player's model is changed into a faction-color ball of energy, as if on a zip line

Source
CharacterAppearanceData.scala
See also

CharacterData

DetailedCharacterData

ExoSuitType

GrenadeState

RibbonBars

http://www.planetside-universe.com/p-outfit-decals-31.htm

Linear Supertypes
Serializable, Product, Equals, StreamBitSize, AnyRef, Any
Ordering
  1. Alphabetic
  2. By Inheritance
Inherited
  1. CharacterAppearanceB
  2. Serializable
  3. Product
  4. Equals
  5. StreamBitSize
  6. AnyRef
  7. Any
  1. Hide All
  2. Show All
Visibility
  1. Public
  2. Protected

Instance Constructors

  1. new CharacterAppearanceB(outfit_id: Long, outfit_name: String, outfit_logo: Int, unk1: Boolean, backpack: Boolean, unk2: Boolean, unk3: Boolean, unk4: Boolean, facingPitch: Float, facingYawUpper: Float, lfs: Boolean, grenade_state: types.GrenadeState.Value, is_cloaking: Boolean, unk5: Boolean, unk6: Boolean, charging_pose: Boolean, unk7: Boolean, on_zipline: Option[ZiplineData])(alt_model: Boolean, name_padding: Int)

    outfit_name

    the name of the outfit to which this player belongs; if the option is selected, allies with see either "[outfit_name]" or "{No Outfit}" under the player's name

    outfit_logo

    the decal seen on the player's exo-suit (and beret and cap) associated with the player's outfit; if there is a variable color for that decal, the faction-appropriate one is selected

    facingPitch

    a "pitch" angle

    facingYawUpper

    a "yaw" angle that represents the angle of the avatar's upper body with respect to its forward-facing direction; this number is normally 0 for forward facing; the range is limited between approximately 61 degrees of center turned to left or right

    lfs

    this player is looking for a squad; all allies will see the phrase "[Looking for Squad]" under the player's name

    grenade_state

    if the player has a grenade Primed; should be GrenadeStateState.None if nothing special

    is_cloaking

    avatar is cloaked by virtue of an Infiltration Suit

    charging_pose

    animation pose for both charging modules and BFR imprinting

    on_zipline

    player's model is changed into a faction-color ball of energy, as if on a zip line

Value Members

  1. final def !=(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  2. final def ##: Int
    Definition Classes
    AnyRef → Any
  3. final def ==(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  4. final def asInstanceOf[T0]: T0
    Definition Classes
    Any
  5. val backpack: Boolean
  6. def bitsize: Long

    Performs a "sizeof()" analysis of the given object.

    The calculation reflects the scodec Codec definition rather than the explicit parameter fields.

    Performs a "sizeof()" analysis of the given object.

    The calculation reflects the scodec Codec definition rather than the explicit parameter fields. For example, a traditional Int is normally a 32-bit number, often rendered as a 32u number. When parsed with a uintL(7), it's length will be considered 7 bits (7u). (Note: being permanently signed, an scodec value of 32u or longer must fit into a Long type.)

    returns

    the number of bits necessary to measure an object of this class; defaults to 0L

    Definition Classes
    CharacterAppearanceBStreamBitSize
  7. val charging_pose: Boolean
  8. def clone(): AnyRef
    Attributes
    protected[lang]
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.CloneNotSupportedException]) @native()
  9. final def eq(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  10. val facingPitch: Float
  11. val facingYawUpper: Float
  12. def finalize(): Unit
    Attributes
    protected[lang]
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.Throwable])
  13. final def getClass(): Class[_ <: AnyRef]
    Definition Classes
    AnyRef → Any
    Annotations
    @native()
  14. val grenade_state: types.GrenadeState.Value
  15. final def isInstanceOf[T0]: Boolean
    Definition Classes
    Any
  16. val is_cloaking: Boolean
  17. val lfs: Boolean
  18. final def ne(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  19. final def notify(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native()
  20. final def notifyAll(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native()
  21. val on_zipline: Option[ZiplineData]
  22. val outfit_id: Long
  23. val outfit_logo: Int
  24. val outfit_name: String
  25. def productElementNames: Iterator[String]
    Definition Classes
    Product
  26. final def synchronized[T0](arg0: => T0): T0
    Definition Classes
    AnyRef
  27. val unk1: Boolean
  28. val unk2: Boolean
  29. val unk3: Boolean
  30. val unk4: Boolean
  31. val unk5: Boolean
  32. val unk6: Boolean
  33. val unk7: Boolean
  34. final def wait(): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException])
  35. final def wait(arg0: Long, arg1: Int): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException])
  36. final def wait(arg0: Long): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException]) @native()

Inherited from Serializable

Inherited from Product

Inherited from Equals

Inherited from StreamBitSize

Inherited from AnyRef

Inherited from Any

Ungrouped