object CharacterData extends Marshallable[CharacterData] with Serializable
- Source
- CharacterData.scala
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- def apply(health: Int, armor: Int, uniform: UniformStyle, cr: Int, implant_effects: List[ImplantEffects.Value], cosmetics: Option[Set[Cosmetic]]): (Boolean, Boolean) => CharacterData
An overloaded constructor for
CharacterData
.An overloaded constructor for
CharacterData
.- health
the amount of health the player has, as a percentage of a filled bar
- armor
the amount of armor the player has, as a percentage of a filled bar
- uniform
the level of upgrade to apply to the player's base uniform
- cr
the player's command rank as a number from 0 to 5
- implant_effects
the effects of implants that can be seen on a player's character
- cosmetics
optional decorative features that are added to the player's head model by console/chat commands
- returns
a
CharacterData
object
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- def codec(is_backpack: Boolean): Codec[CharacterData]
- implicit val codec: Codec[CharacterData]
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- CharacterData → Marshallable
- def codec_seated(is_backpack: Boolean): Codec[CharacterData]
- def decode(a: BitVector): Attempt[DecodeResult[CharacterData]]
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- def encode(a: CharacterData): Attempt[BitVector]
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