object WeaponData extends Marshallable[WeaponData] with Serializable
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- WeaponData.scala
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- WeaponData
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- Marshallable
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- def apply(unk1: Int, unk2: Int, fire_mode: Int, cls1: Int, guid1: PlanetSideGUID, slot1: Int, ammo1: CommonFieldData, cls2: Int, guid2: PlanetSideGUID, slot2: Int, ammo2: CommonFieldData): WeaponData
Overloaded constructor for creating
WeaponData
with two types of ammunition concurrently loaded.Overloaded constructor for creating
WeaponData
with two types of ammunition concurrently loaded. This is a common weapon configuration, especially for vehicle-mounted weaponry.- unk1
na
- unk2
na
- fire_mode
data regarding the currently loaded ammunition type
- cls1
the code for the first type of object (ammunition) being constructed
- guid1
the globally unique id assigned to the first type of ammunition
- slot1
the slot where the first type of ammunition is to be installed in the weapon
- ammo1
the first ammunition object
- cls2
the code for the second type of object (ammunition) being constructed
- guid2
the globally unique id assigned to the second type of ammunition
- slot2
the slot where the second type of ammunition is to be installed in the weapon
- ammo2
the second ammunition object
- returns
a
WeaponData
object
- def apply(unk1: Int, unk2: Int, fire_mode: Int, cls: Int, guid: PlanetSideGUID, parentSlot: Int, ammo: CommonFieldData): WeaponData
Overloaded constructor for creating
WeaponData
that mandates information about the firemode and a single type of ammunition.Overloaded constructor for creating
WeaponData
that mandates information about the firemode and a single type of ammunition.- unk1
na
- unk2
na
- fire_mode
data regarding the currently loaded ammunition type
- cls
the code for the type of object (ammunition) being constructed
- guid
the globally unique id assigned to the ammunition
- parentSlot
the slot where the ammunition is to be installed in the weapon
- ammo
the ammunition object
- returns
a
WeaponData
object
- def apply(unk1: Int, unk2: Int, cls: Int, guid: PlanetSideGUID, parentSlot: Int, ammo: CommonFieldData): WeaponData
Overloaded constructor for creating
WeaponData
that mandates information about a single type of ammunition.Overloaded constructor for creating
WeaponData
that mandates information about a single type of ammunition.- unk1
na
- unk2
na
- cls
the code for the type of object (ammunition) being constructed
- guid
the globally unique id assigned to the ammunition
- parentSlot
the slot where the ammunition is to be installed in the weapon
- ammo
the ammunition object
- returns
a
WeaponData
object
- final def asInstanceOf[T0]: T0
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- @throws(classOf[java.lang.CloneNotSupportedException]) @native()
- implicit val codec: Codec[WeaponData]
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- WeaponData → Marshallable
- val codec2: Codec[WeaponData]
- def decode(a: BitVector): Attempt[DecodeResult[WeaponData]]
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- Marshallable
- def encode(a: WeaponData): Attempt[BitVector]
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- Marshallable
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