final case class DetailedPlayerData(pos: Option[PlacementData], basic_appearance: CharacterAppearanceData, character_data: DetailedCharacterData, inventory: Option[InventoryData], drawn_slot: DrawnSlot.Value)(position_defined: Boolean) extends ConstructorData with Product with Serializable

A representation of an avatar player for the ObjectCreateDetailedMessage packet. As an avatar, the character created by this data is expected to be controllable by the client that gets sent this data.

Divisions exist to make the data more manageable. The first division defines the player's location within the game coordinate system. The second division defines features of the avatar that are shared by both the ObjectCreateDetailedMessage version of a controlled player character (this) and the ObjectCreateMessage version of a player character. The third field expands on the nature of the character and this avatar's campaign. Expansive information about previous interactions, the contents of their inventory, and equipment permissions are included.

The presence or absence of position data as the first division creates a cascading effect causing all of fields in the other two divisions to gain offsets. These offsets exist in the form of String and List padding.

pos

the optional position of the character in the world environment

basic_appearance

common fields regarding the the character's appearance

character_data

the class-specific data that discusses the character

inventory

the player's full or partial (holsters-only) inventory

drawn_slot

the holster that is depicted as exposed, or "drawn"

position_defined

used to seed the state of the optional position fields

Source
DetailedPlayerData.scala
See also

CharacterAppearanceData

DetailedCharacterData

InventoryData

DrawnSlot

Linear Supertypes
Serializable, Product, Equals, ConstructorData, StreamBitSize, AnyRef, Any
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Inherited
  1. DetailedPlayerData
  2. Serializable
  3. Product
  4. Equals
  5. ConstructorData
  6. StreamBitSize
  7. AnyRef
  8. Any
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Visibility
  1. Public
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Instance Constructors

  1. new DetailedPlayerData(pos: Option[PlacementData], basic_appearance: CharacterAppearanceData, character_data: DetailedCharacterData, inventory: Option[InventoryData], drawn_slot: DrawnSlot.Value)(position_defined: Boolean)

    pos

    the optional position of the character in the world environment

    basic_appearance

    common fields regarding the the character's appearance

    character_data

    the class-specific data that discusses the character

    inventory

    the player's full or partial (holsters-only) inventory

    drawn_slot

    the holster that is depicted as exposed, or "drawn"

    position_defined

    used to seed the state of the optional position fields

Value Members

  1. final def !=(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  2. final def ##: Int
    Definition Classes
    AnyRef → Any
  3. final def ==(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  4. final def asInstanceOf[T0]: T0
    Definition Classes
    Any
  5. val basic_appearance: CharacterAppearanceData
  6. def bitsize: Long

    Performs a "sizeof()" analysis of the given object.

    The calculation reflects the scodec Codec definition rather than the explicit parameter fields.

    Performs a "sizeof()" analysis of the given object.

    The calculation reflects the scodec Codec definition rather than the explicit parameter fields. For example, a traditional Int is normally a 32-bit number, often rendered as a 32u number. When parsed with a uintL(7), it's length will be considered 7 bits (7u). (Note: being permanently signed, an scodec value of 32u or longer must fit into a Long type.)

    returns

    the number of bits necessary to measure an object of this class; defaults to 0L

    Definition Classes
    DetailedPlayerDataStreamBitSize
  7. val character_data: DetailedCharacterData
  8. def clone(): AnyRef
    Attributes
    protected[lang]
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.CloneNotSupportedException]) @native()
  9. val drawn_slot: DrawnSlot.Value
  10. final def eq(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  11. def finalize(): Unit
    Attributes
    protected[lang]
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.Throwable])
  12. final def getClass(): Class[_ <: AnyRef]
    Definition Classes
    AnyRef → Any
    Annotations
    @native()
  13. val inventory: Option[InventoryData]
  14. final def isInstanceOf[T0]: Boolean
    Definition Classes
    Any
  15. final def ne(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  16. final def notify(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native()
  17. final def notifyAll(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native()
  18. val pos: Option[PlacementData]
  19. def productElementNames: Iterator[String]
    Definition Classes
    Product
  20. final def synchronized[T0](arg0: => T0): T0
    Definition Classes
    AnyRef
  21. final def wait(): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException])
  22. final def wait(arg0: Long, arg1: Int): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException])
  23. final def wait(arg0: Long): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException]) @native()

Inherited from Serializable

Inherited from Product

Inherited from Equals

Inherited from ConstructorData

Inherited from StreamBitSize

Inherited from AnyRef

Inherited from Any

Ungrouped