object MapEnvironment
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- MapInfo.scala
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- MapEnvironment
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- final val dim1024MapEdgeKillPlanes: List[PieceOfEnvironment]
common map edge kill planes; may be defunct eventually
- final val dim4096MapEdgeKillPlanes: List[PieceOfEnvironment]
- final val dim8192MapEdgeKillPlanes: List[PieceOfEnvironment]
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- final val map11Environment: List[PieceOfEnvironment]
HART denial fields for the New Conglomerate sanctuary
- final val map12Environment: List[PieceOfEnvironment]
HART denial fields for the Terran Republic sanctuary
- final val map13Environment: List[PieceOfEnvironment]
HART denial fields for the Vanu Sovereignty sanctuary
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- def specialHartGantryDenialFields(obbasemesh: PlanetSideGUID): List[PieceOfEnvironment]
Generate eight environmental representations that serve to eject players from the high altitude rapid transport (HART) building boarding hallways when the HART shuttle associated with that building is no longer boarding and the doors to those hallways should deny entrance.
Generate eight environmental representations that serve to eject players from the high altitude rapid transport (HART) building boarding hallways when the HART shuttle associated with that building is no longer boarding and the doors to those hallways should deny entrance. When kicked out of the hallway, ejected players should be placed in the same position as if the player willingly dismounted the shuttle.
The New Conglomerate HART A campus building is at an ordinal angle which makes the typical axis-aligned environment geometry unsuitable for representation of the denial field. Instead of rectangles, circles will be used. This facility is centered at 4816, 3506, 68.73806 (x ,y, z).- obbasemesh
the globally unique identifier of the orbital shuttle pad, an amenity of an
orbital_building_*
- returns
a list of environmental representations
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- def zoneMapEdgeKillPlane(scale: MapScale, killField: (Float, Float, Float, Float), warnFields: List[(Float, Float, Float, Float, Int)]): List[PieceOfEnvironment]
Generate the bounded fields on the edge of the zone maps that kill players and vehicles the moment those game entities enter the region to disallow players from reaching and traversing the edge of the map.
Generate the bounded fields on the edge of the zone maps that kill players and vehicles the moment those game entities enter the region to disallow players from reaching and traversing the edge of the map. Bounded regions that warn players against going too far are also generated.
- scale
the scale of the map, indicating an outer perimeter
- killField
the region defined as an "absolute death barrier" to any player or vehicle that enters it
- warnFields
consecutive inset perimeters that indicate the bounded regions of warning before the
killField
region- returns
a list of environmental representations