object ZonePopulationActor

Source
ZonePopulationActor.scala
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  1. final def !=(arg0: Any): Boolean
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  4. def CorpseAdd(player: Player, corpseList: ListBuffer[Player]): Boolean

    If the given player passes a condition check, add it to the list.

    If the given player passes a condition check, add it to the list.

    player

    a Player object

    corpseList

    a list of Player objects

    returns

    true, if the player was added to the list; false, otherwise

  5. def CorpseRemove(player: Player, corpseList: ListBuffer[Player]): Boolean

    Remove the given player from the list.

    Remove the given player from the list.

    player

    a Player object

    corpseList

    a list of Player objects

  6. def GetPlayerControlName(player: Player, old: Option[ActorRef]): String
  7. def PlayerLeave(player: Player): Unit
  8. def PopulationJoin(id: Int, playerMap: TrieMap[Int, Option[Player]]): Boolean

    Add an avatar as the key of an Avatar to Player object pair in the given collection.

    Add an avatar as the key of an Avatar to Player object pair in the given collection.

    id

    an Avatar id

    playerMap

    the mapping of Avatar objects to Player objects

    returns

    true, if the mapping is for a new key; false, if the key already exists

  9. def PopulationLeave(id: Int, playerMap: TrieMap[Int, Option[Player]]): Option[Player]

    Remove an avatar from the key of an Avatar to Player object pair in the given collection.

    Remove an avatar from the key of an Avatar to Player object pair in the given collection. If a Player object is associated at the time, return it safely.

    id

    an Avatar id

    playerMap

    the mapping of Avatar objects to Player objects

    returns

    any Player object that was associated at the time the avatar was removed

  10. def PopulationRelease(id: Int, playerMap: TrieMap[Int, Option[Player]]): Option[Player]

    Disassociate a Player object from an existing Avatar object that was be its key.

    Disassociate a Player object from an existing Avatar object that was be its key.

    id

    an Avatar id

    playerMap

    the mapping of Avatar objects to Player objects

    returns

    any Player object that is associated at the time

  11. def PopulationSpawn(id: Int, player: Player, playerMap: TrieMap[Int, Option[Player]]): Option[(Player, Boolean)]

    Associate a Player object as a value to an existing Avatar object that will be its key.

    Associate a Player object as a value to an existing Avatar object that will be its key. Do not overwrite players that are already associated.

    id

    an Avatar object

    player

    a Player object

    playerMap

    the mapping of Avatar objects to Player objects

    returns

    a Tuple object of the Player object that is associated with the Avatar key and whether that player was added to the zone for the first time; None, if the player should not be introduced to this zone at this time

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