The object must be able to recall on which of the defined game worlds (zones) that it exists on command.
The game world identifier string produced should be equivalent to a Zone.Id string for some equivalent Zone object.
The identifier "nowhere" is recommended as the default invalid location.
The object must be able to recall on which of the defined game worlds (zones) that it exists on command. The game world identifier string produced should be equivalent to a
Zone.Id
string for some equivalentZone
object. The identifier "nowhere" is recommended as the default invalid location.Zone
WorldEntity
InterstellarCluster