 
        net.psforever.objects.serverobject.implantmech
 
      
    
       
      
    
      the ObjectDefinition that constructs this object and maintains some of its immutable fields
 
      
    
       
      
    
       
      
    
       
      
    
       
      
    
       
      
    
      Retrieve a reference to the internal Actor.
Retrieve a reference to the internal Actor.
the internal ActorRef
 
      
    
      Assign an Actor to act for this server object.
Assign an Actor to act for this server object.
This reference is only set once, that is, as long as the internal ActorRef directs to Actor.noSender (null).
the Actor whose functionality will govern this server object
the current internal ActorRef
 
      
    
       
      
    
       
      
    
       
      
    
       
      
    
       
      
    
       
      
    
       
      
    
       
      
    
       
      
    
      Given a mount point index, return the associated seat index.
Given a mount point index, return the associated seat index.
the mount point
the seat index
 
      
    
       
      
    
       
      
    
       
      
    
       
      
    
       
      
    
       
      
    
       
      
    
       
      
    
      Set the hack state of this object by recording important information about the player who caused it.
Set the hack state of this object by recording important information about the player who caused it. Set the hack state if there is no current hack state. Override the hack state with a new hack state if the new user has different faction affiliation.
a Player, or no player
the player hack entry
 
      
    
       
      
    
       
      
    
       
      
    
       
      
    
       
      
    
       
      
    
      Retrieve a mapping of each seat from its mount point index.
Retrieve a mapping of each seat from its mount point index.
the mapping of mount point to seat
 
      
    
       
      
    
       
      
    
      Reference the object that is in direct association with (is superior to) this one.
Reference the object that is in direct association with (is superior to) this one.
the object associated as this object's "owner"
 
      
    
      Set an object to have a direct association with (be superior to) this one.
Set an object to have a direct association with (be superior to) this one.
a validation of the type of object that can be an owner
the object trying to become associated as this object's "owner"
the object associated as this object's "owner"
Amenity.AmenityTarget
 
      
    
      Given a player, determine if that player is seated.
Given a player, determine if that player is seated.
the player
the seat index
 
      
    
       
      
    
       
      
    
      Given a seat's index position, retrieve the internal Seat object.
Given a seat's index position, retrieve the internal Seat object.
the specific seat
 
      
    
      Retrieve a mapping of each seat from its internal index.
Retrieve a mapping of each seat from its internal index.
the mapping of index to seat
 
      
    
       
      
    
       
      
    
       
      
    
       
      
    
       
      
    
       
      
    
       
      
    
       
      
    
       
      
    
       
      
    
       
      
    
       
      
    
       
      
    
       
      
    
       
      
    
       
      
    
       
      
    
       
      
    
       
      
    
       
      
    
       
      
    
       
      
    
       
      
    
       
      
    
      
A structure-owned server object that is the visible and
Mountablecomponent of an implant terminal. For the most part, it merely implements the support data structures indicated byMountable.