Change which player has access to the backpack of this player.
Change which player has access to the backpack of this player. A player may only access to the backpack of a dead released player, and only if no one else has access at the moment.
the player who wishes to access the backpack
the player who is currently allowed to access the backpack
Can the other player
access the contents of this Player
's backpack?
Can the other player
access the contents of this Player
's backpack?
a player attempting to access this backpack
true
, if the player
is permitted access; false
, otherwise
Given a region of "searchable unit positions" considered as stowable,
determine if any previously stowed items are contained within that region.
Default usage, and recommended the continued inclusion of that use,
is defined in terms of Equipment
being stowed in a GridInventory
.
Given a region of "searchable unit positions" considered as stowable,
determine if any previously stowed items are contained within that region.
Default usage, and recommended the continued inclusion of that use,
is defined in terms of Equipment
being stowed in a GridInventory
.
Where the Equipment
object is defined by the dimensions width
and height
,
starting a search at index
will search all positions within a grid-like range of numbers.
Under certain searching conditions, this range may be meaningless,
such as is the case when searching individual positions that are normal EquipmentSlot
objects.
Regardless, the value collected indicates the potential of multiple objects being discovered and
maintains a reference to the object itself and the slot position where the object is located.
(As any object can be discovered within the range, that is important.)
the width of the searchable space
the height of the serachable space
a list of objects that have been encountered within the searchable space
Given globally unique identifier, if the object using it is stowed, attempt to locate its slot.
Given an object, attempt to locate its slot.
Given an object, attempt to locate its slot.
All positions, VisibleSlot
and Inventory
, and wherever else, should be searchable.
the Equipment
object
the index of the EquipmentSlot
, or None
Very common example of a VitalsActivity
event involving weapon discharge.
Very common example of a VitalsActivity
event involving weapon discharge.
the fully-informed entry of discharge of a weapon
the list of previous changes to this object's vital statistics
A VitalsActivity
event must be recorded.
A VitalsActivity
event must be recorded.
Add new entry to the front of the list (for recent activity).
the fully-informed entry
the list of previous changes to this object's vital statistics
What kind of implant is installed into the given slot number?
What kind of implant is installed into the given slot number?
the slot number
the tye of implant
ImplantType
A read-only Array
of tuples representing important information about all unlocked implant slots.
A read-only Array
of tuples representing important information about all unlocked implant slots.
a maximum of three implant types, initialization times, and active flags
A(n imperfect) reference to a generalized pool of the contained objects.
A(n imperfect) reference to a generalized pool of the contained objects.
Having access to all of the available positions is not required.
The entries in this reference should definitely include all unseen positions.
The GridInventory
returned by this accessor is also an implementation of Container
.
Find, specifically, the last instance of a weapon discharge vital statistics change.
Find, specifically, the last instance of a weapon discharge vital statistics change.
information about the discharge
From PlanetsideAttributeMessage
Access to all stowable positions on this object by index.
All positions, VisibleSlot
and Inventory
, and wherever else, should be reachable.
Access to all stowable positions on this object by index.
All positions, VisibleSlot
and Inventory
, and wherever else, should be reachable.
Regardless of the internal storage medium, the format of return is expected to be the same structure of object
as the most basic storage component for Equipment
, namely, EquipmentSlot
objects.
By default, it is expected to return an EquipmentSlot
that can not be manipulated because it is Blocked
.
the searchable position identified by that index
A(n imperfect) reference to a generalized pool of the contained objects.
Having access to all of the available positions is not required.
A(n imperfect) reference to a generalized pool of the contained objects.
Having access to all of the available positions is not required.
Only the positions that can be actively viewed by other clients are listed.
all of the affected slot indices
Last medkituse.