net.psforever.objects.serverobject.structures
Retrieve a reference to the internal Actor
.
Retrieve a reference to the internal Actor
.
the internal ActorRef
Assign an Actor
to act for this server object.
Assign an Actor
to act for this server object.
This reference is only set once, that is, as long as the internal ActorRef
directs to Actor.noSender
(null
).
the Actor
whose functionality will govern this server object
the current internal ActorRef
Reference the object that is in direct association with (is superior to) this one.
Reference the object that is in direct association with (is superior to) this one.
the object associated as this object's "owner"
Set an object to have a direct association with (be superior to) this one.
Set an object to have a direct association with (be superior to) this one.
a validation of the type of object that can be an owner
the object trying to become associated as this object's "owner"
the object associated as this object's "owner"
Amenity.AmenityTarget
Amenities are elements of the game that belong to other elements of the game.
Normal
PlanetSideServerObject
entities (server objects) tend to have properties that are completely internalized. AnAmenity
is a server object that maintains a fixed association with another server object. This association strips away at the internalization and redirects a reference to some properties somewhere else. AnAmenity
object belongs to itsOwner
object; theAmenity
objects looks to itsOwner
object for some of its properties.FactionAffinity