Class/Object

net.psforever.objects

Vehicle

Related Docs: object Vehicle | package objects

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class Vehicle extends PlanetSideServerObject with FactionAffinity with ZoneAware with Mountable with MountedWeapons with Deployment with Vitality with OwnableByPlayer with StandardResistanceProfile with Container

The server-side support object that represents a vehicle.

All infantry seating, all mounted weapons, and the trunk space are considered part of the same index hierarchy. Generally, all seating is declared first - the driver and passengers and and gunners. Following that are the mounted weapons and other utilities. Trunk space starts being indexed afterwards. To keep it simple, infantry seating, mounted weapons, and utilities are stored separately herein. The Map of Utility objects is given using the same inventory index positions. Positive indices and zero are considered "represented" and must be assigned a globally unique identifier and must be present in the containing vehicle's ObjectCreateMessage packet. The index is the seat position, reflecting the position in the zero-index inventory. Negative indices are expected to be excluded from this conversion. The value of the negative index does not have a specific meaning.

The importance of a vehicle's owner can not be overlooked. The owner is someone who can control who can sit in the vehicle's seats either through broad categorization or discriminating selection ("kicking") and who has access to and can allow access to the vehicle's trunk capacity. The driver is the only player that can access a vehicle's saved loadouts through a repair/rearm silo and can procure equipment from the said silo. The owner of a vehicle and the driver of a vehicle as mostly interchangeable terms for this reason and it can be summarized that the player who has access to the driver seat meets the qualifications for the "owner" so long as that player is the last person to have sat in that seat. All previous ownership information is replaced just as soon as someone else sits in the driver's seat. Ownership is also transferred as players die and respawn (from and to the same client) and when they leave a continent without taking the vehicle they currently own with them. (They also lose ownership when they leave the game, of course.)

All seats have vehicle-level properties on top of their own internal properties. A seat has a glyph projected onto the ground when the vehicle is not moving that is used to mark where the seat can be accessed, as well as broadcasting the current access condition of the seat. As indicated previously, seats are composed into categories and the categories used to control access. The "driver" group has already been mentioned and is usually composed of a single seat, the "first" one. The driver seat is typically locked to the person who can sit in it - the owner - unless manually unlocked. Any seat besides the "driver" that has a weapon controlled from the seat is called a "gunner" seats. Any other seat besides the "driver" seat and "gunner" seats is called a "passenger" seat. All of these seats are typically unlocked normally. The "trunk" also counts as an access group even though it is not directly attached to a seat and starts as "locked." The categories all have their own glyphs, sharing a red cross glyph as a "can not access" state, and may also use their lack of visibility to express state. In terms of individual access, each seat can have its current occupant ejected, save for the driver's seat.

Source
Vehicle.scala
See also

Vehicle.EquipmentUtilities

Linear Supertypes
Ordering
  1. Alphabetic
  2. By Inheritance
Inherited
  1. Vehicle
  2. Container
  3. StandardResistanceProfile
  4. ResistanceProfile
  5. OwnableByPlayer
  6. Vitality
  7. Deployment
  8. MountedWeapons
  9. Mountable
  10. PlanetSideServerObject
  11. ZoneAware
  12. FactionAffinity
  13. PlanetSideGameObject
  14. WorldEntity
  15. IdentifiableEntity
  16. Identifiable
  17. AnyRef
  18. Any
Implicitly
  1. by any2stringadd
  2. by StringFormat
  3. by Ensuring
  4. by ArrowAssoc
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Visibility
  1. Public
  2. All

Instance Constructors

  1. new Vehicle(vehicleDef: VehicleDefinition)

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    vehicleDef

    the vehicle's definition entry; stores and unloads pertinent information about the Vehicle's configuration; used in the initialization process (loadVehicleDefinition)

Value Members

  1. final def !=(arg0: Any): Boolean

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    Definition Classes
    AnyRef → Any
  2. final def ##(): Int

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    Definition Classes
    AnyRef → Any
  3. def +(other: String): String

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    Implicit information
    This member is added by an implicit conversion from Vehicle to any2stringadd[Vehicle] performed by method any2stringadd in scala.Predef.
    Definition Classes
    any2stringadd
  4. def ->[B](y: B): (Vehicle, B)

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    Implicit information
    This member is added by an implicit conversion from Vehicle to ArrowAssoc[Vehicle] performed by method ArrowAssoc in scala.Predef.
    Definition Classes
    ArrowAssoc
    Annotations
    @inline()
  5. final def ==(arg0: Any): Boolean

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    Definition Classes
    AnyRef → Any
  6. def AccessingTrunk: Option[PlanetSideGUID]

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  7. def AccessingTrunk_=(guid: Option[PlanetSideGUID]): Option[PlanetSideGUID]

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    Change which player has access to the trunk of this vehicle.

    Change which player has access to the trunk of this vehicle. A player may only gain access to the trunk if no one else has access to the trunk at the moment.

    guid

    the player who wishes to access the trunk

    returns

    the player who is currently allowed to access the trunk

  8. def AccessingTrunk_=(guid: PlanetSideGUID): Option[PlanetSideGUID]

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  9. def Actor: ActorRef

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    Retrieve a reference to the internal Actor.

    Retrieve a reference to the internal Actor.

    returns

    the internal ActorRef

    Definition Classes
    PlanetSideServerObject
  10. def Actor_=(control: ActorRef): ActorRef

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    Assign an Actor to act for this server object.

    Assign an Actor to act for this server object. This reference is only set once, that is, as long as the internal ActorRef directs to Actor.noSender (null).

    control

    the Actor whose functionality will govern this server object

    returns

    the current internal ActorRef

    Definition Classes
    PlanetSideServerObject
  11. def AssignOwnership(playerOpt: Option[Player]): OwnableByPlayer

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    na

    na

    playerOpt

    na

    returns

    na

    Definition Classes
    OwnableByPlayer
  12. def AssignOwnership(player: Player): OwnableByPlayer

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    na

    na

    player

    na

    returns

    na

    Definition Classes
    OwnableByPlayer
  13. def CanAccessTrunk(player: Player): Boolean

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    Can this player access the contents of this Vehicle's Trunk given its current access permissions?

    Can this player access the contents of this Vehicle's Trunk given its current access permissions?

    player

    a player attempting to access this Trunk

    returns

    true, if the player is permitted access; false, otherwise

  14. def Capacitor: Int

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  15. def Capacitor_=(value: Int): Int

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  16. def CargoHold(cargoNumber: Int): Option[Cargo]

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  17. def CargoHolds: Map[Int, Cargo]

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  18. def ClearHistory(): List[VitalsActivity]

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    Definition Classes
    Vitality
  19. def Cloaked: Boolean

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  20. def Cloaked_=(isCloaked: Boolean): Boolean

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  21. def Collisions(index: Int, width: Int, height: Int): Try[List[InventoryItem]]

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    Given a region of "searchable unit positions" considered as stowable, determine if any previously stowed items are contained within that region.

    Default usage, and recommended the continued inclusion of that use, is defined in terms of Equipment being stowed in a GridInventory.

    Given a region of "searchable unit positions" considered as stowable, determine if any previously stowed items are contained within that region.

    Default usage, and recommended the continued inclusion of that use, is defined in terms of Equipment being stowed in a GridInventory. Where the Equipment object is defined by the dimensions width and height, starting a search at index will search all positions within a grid-like range of numbers. Under certain searching conditions, this range may be meaningless, such as is the case when searching individual positions that are normal EquipmentSlot objects. Regardless, the value collected indicates the potential of multiple objects being discovered and maintains a reference to the object itself and the slot position where the object is located. (As any object can be discovered within the range, that is important.)

    index

    the position to start searching

    width

    the width of the searchable space

    height

    the height of the serachable space

    returns

    a list of objects that have been encountered within the searchable space

    Definition Classes
    Container
    See also

    GridInventory.CheckCollisionsVar

  22. def Continent: String

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    Definition Classes
    VehiclePlanetSideServerObjectZoneAware
  23. def Continent_=(zoneId: String): String

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    Definition Classes
    VehiclePlanetSideServerObjectZoneAware
  24. def ControlledWeapon(wepNumber: Int): Option[Equipment]

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    Get the weapon at the index.

    Get the weapon at the index.

    wepNumber

    an index representing the seat position / mounting point

    returns

    a weapon, or None

    Definition Classes
    VehicleMountedWeapons
  25. def DamageModel: DamageResistanceModel

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    Definition Classes
    VehicleVitality
  26. def Decal: Int

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  27. def Decal_=(logo: Int): Int

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  28. def Definition: VehicleDefinition

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    This is the definition entry that is used to store and unload pertinent information about the Vehicle.

    This is the definition entry that is used to store and unload pertinent information about the Vehicle.

    returns

    the vehicle's definition entry

    Definition Classes
    VehiclePlanetSideGameObject
  29. def DeployTime: Int

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    Definition Classes
    VehicleDeployment
  30. def DeploymentState: types.DriveState.Value

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    Definition Classes
    Deployment
  31. def DeploymentState_=(to_deploy_state: types.DriveState.Value): types.DriveState.Value

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    Definition Classes
    Deployment
  32. def Entity: WorldEntity

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    Definition Classes
    PlanetSideGameObject
  33. def Entity_=(newEntity: WorldEntity): Unit

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    Definition Classes
    PlanetSideGameObject
  34. def Faction: types.PlanetSideEmpire.Value

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    Definition Classes
    VehicleFactionAffinity
  35. def Faction_=(faction: types.PlanetSideEmpire.Value): types.PlanetSideEmpire.Value

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    Definition Classes
    VehicleFactionAffinity
  36. def Find(guid: PlanetSideGUID): Option[Int]

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    Given globally unique identifier, if the object using it is stowed, attempt to locate its slot.

    Given globally unique identifier, if the object using it is stowed, attempt to locate its slot. All positions, VisibleSlot and Inventory, and wherever else, should be searchable.

    guid

    the GUID of the Equipment

    returns

    the index of the EquipmentSlot, or None

    Definition Classes
    VehicleContainer
  37. def Find(obj: Equipment): Option[Int]

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    Given an object, attempt to locate its slot.

    Given an object, attempt to locate its slot. All positions, VisibleSlot and Inventory, and wherever else, should be searchable.

    obj

    the Equipment object

    returns

    the index of the EquipmentSlot, or None

    Definition Classes
    Container
  38. def Fit(tile: InventoryTile): Option[Int]

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    Definition Classes
    Container
  39. def Fit(obj: Equipment): Option[Int]

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    Definition Classes
    Container
  40. def Flying: Boolean

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  41. def Flying_=(isFlying: Boolean): Boolean

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  42. def GUID: PlanetSideGUID

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    Definition Classes
    IdentifiableEntityIdentifiable
  43. def GUID_=(guid: PlanetSideGUID): PlanetSideGUID

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    Definition Classes
    IdentifiableEntityIdentifiable
  44. def GetSeatFromMountPoint(mountPoint: Int): Option[Int]

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    Given the index of an entry mounting point, return the infantry-accessible Seat associated with it.

    Given the index of an entry mounting point, return the infantry-accessible Seat associated with it.

    mountPoint

    an index representing the seat position / mounting point

    returns

    a seat number, or None

    Definition Classes
    VehicleMountable
  45. def HasGUID: Boolean

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    Definition Classes
    IdentifiableEntity
  46. def Health: Int

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  47. def Health_=(assignHealth: Int): Int

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  48. def History(projectile: ResolvedProjectile): List[VitalsActivity]

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    Very common example of a VitalsActivity event involving weapon discharge.

    Very common example of a VitalsActivity event involving weapon discharge.

    projectile

    the fully-informed entry of discharge of a weapon

    returns

    the list of previous changes to this object's vital statistics

    Definition Classes
    Vitality
  49. def History(action: VitalsActivity): List[VitalsActivity]

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    A VitalsActivity event must be recorded.

    A VitalsActivity event must be recorded. Add new entry to the front of the list (for recent activity).

    action

    the fully-informed entry

    returns

    the list of previous changes to this object's vital statistics

    Definition Classes
    Vitality
  50. def History: List[VitalsActivity]

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    Definition Classes
    Vitality
  51. def Invalidate(): Unit

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    Definition Classes
    IdentifiableEntity
  52. def Inventory: GridInventory

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    A(n imperfect) reference to a generalized pool of the contained objects.

    A(n imperfect) reference to a generalized pool of the contained objects. Having access to all of the available positions is not required. The entries in this reference should definitely include all unseen positions. The GridInventory returned by this accessor is also an implementation of Container.

    Definition Classes
    VehicleContainer
    See also

    VisibleSlots

  53. def JackingDuration: Array[Int]

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    How long it takes to jack the vehicle in seconds, based on the hacker's certification level

  54. def Jammered: Boolean

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  55. def Jammered_=(jamState: Boolean): Boolean

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  56. def LastShot: Option[ResolvedProjectile]

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    Find, specifically, the last instance of a weapon discharge vital statistics change.

    Find, specifically, the last instance of a weapon discharge vital statistics change.

    returns

    information about the discharge

    Definition Classes
    Vitality
  57. def LoadDefinition(): Unit

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    Override this method to perform any special setup that is not standardized to *Definition.

    Override this method to perform any special setup that is not standardized to *Definition.

    Attributes
    protected
    See also

    Vehicle.LoadDefinition

  58. def MaxHealth: Int

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  59. def MaxShields: Int

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  60. def MountPoints: Map[Int, Int]

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    Retrieve a mapping of each seat from its mount point index.

    Retrieve a mapping of each seat from its mount point index.

    returns

    the mapping of mount point to seat

    Definition Classes
    VehicleMountable
  61. def MountedIn: Option[PlanetSideGUID]

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  62. def MountedIn_=(cargo_vehicle_guid: Option[PlanetSideGUID]): Option[PlanetSideGUID]

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  63. def MountedIn_=(cargo_vehicle_guid: PlanetSideGUID): Option[PlanetSideGUID]

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  64. def Orientation: Vector3

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    Definition Classes
    PlanetSideGameObjectWorldEntity
  65. def Orientation_=(vec: Vector3): Vector3

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    Definition Classes
    PlanetSideGameObjectWorldEntity
  66. def Owner: Option[PlanetSideGUID]

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    Definition Classes
    OwnableByPlayer
  67. def OwnerName: Option[String]

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    Definition Classes
    OwnableByPlayer
  68. def OwnerName_=(owner: Option[String]): Option[String]

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    Definition Classes
    OwnableByPlayer
  69. def OwnerName_=(owner: Player): Option[String]

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    Definition Classes
    OwnableByPlayer
  70. def OwnerName_=(owner: String): Option[String]

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    Definition Classes
    OwnableByPlayer
  71. def Owner_=(owner: Option[PlanetSideGUID]): Option[PlanetSideGUID]

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    Definition Classes
    OwnableByPlayer
  72. def Owner_=(owner: Player): Option[PlanetSideGUID]

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    Definition Classes
    OwnableByPlayer
  73. def Owner_=(owner: PlanetSideGUID): Option[PlanetSideGUID]

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    Definition Classes
    OwnableByPlayer
  74. def PassengerInSeat(player: Player): Option[Int]

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    Given a player who may be an occupant, retrieve an number of the seat where this player is sat.

    Given a player who may be an occupant, retrieve an number of the seat where this player is sat.

    player

    the player

    returns

    a seat number, or None if the player is not actually seated in this vehicle

    Definition Classes
    VehicleMountable
  75. def PermissionGroup(group: Int, level: Long): Option[vehicles.VehicleLockState.Value]

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    Change the access permissions for a position on this vehicle, seats or trunk.

    Change the access permissions for a position on this vehicle, seats or trunk.

    group

    the group index

    level

    the new permission for this group

    returns

    the new access permission for this group; None, if the group does not exist or the level of permission was not changed

  76. def PermissionGroup(group: Int): Option[vehicles.VehicleLockState.Value]

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    What are the access permissions for a position on this vehicle, seats or trunk?

    What are the access permissions for a position on this vehicle, seats or trunk?

    group

    the group index

    returns

    what sort of access permission exist for this group

  77. def Position: Vector3

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    Definition Classes
    PlanetSideGameObjectWorldEntity
  78. def Position_=(vec: Vector3): Vector3

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    Definition Classes
    PlanetSideGameObjectWorldEntity
  79. def RadiationShielding: Float

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  80. def Resist(dtype: vital.DamageType.Value): Float

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    Definition Classes
    ResistanceProfile
  81. def ResistanceAggravated: Int

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  82. def ResistanceDirectHit: Int

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  83. def ResistanceSplash: Int

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  84. def Seat(seatNumber: Int): Option[Seat]

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    Get the seat at the index.

    Get the seat at the index. The specified "seat" can only accommodate a player as opposed to weapon mounts which share the same indexing system.

    seatNumber

    an index representing the seat position / mounting point

    returns

    a Seat, or None

    Definition Classes
    VehicleMountable
  85. def SeatPermissionGroup(seatNumber: Int): Option[vehicles.AccessPermissionGroup.Value]

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  86. def Seats: Map[Int, Seat]

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    Retrieve a mapping of each seat from its internal index.

    Retrieve a mapping of each seat from its internal index.

    returns

    the mapping of index to seat

    Definition Classes
    VehicleMountable
  87. def Shields: Int

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  88. def Shields_=(strength: Int): Int

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  89. def Slot(slotNum: Int): EquipmentSlot

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    Access to all stowable positions on this object by index.

    All positions, VisibleSlot and Inventory, and wherever else, should be reachable.

    Access to all stowable positions on this object by index.

    All positions, VisibleSlot and Inventory, and wherever else, should be reachable. Regardless of the internal storage medium, the format of return is expected to be the same structure of object as the most basic storage component for Equipment, namely, EquipmentSlot objects. By default, it is expected to return an EquipmentSlot that can not be manipulated because it is Blocked.

    slotNum

    an index

    returns

    the searchable position identified by that index

    Definition Classes
    VehicleContainer
    See also

    OffhandEquipmentSlot

  90. def Subtract: DamageProfile

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  91. def Trunk: GridInventory

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    A reference to the Vehicle Trunk space.

    A reference to the Vehicle Trunk space.

    returns

    this Vehicle Trunk

  92. def TrunkLockState: vehicles.VehicleLockState.Value

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    Check access to the Trunk.

    Check access to the Trunk.

    returns

    the current access value for the Vehicle Trunk

  93. def UndeployTime: Int

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    Definition Classes
    VehicleDeployment
  94. def Utilities: Map[Int, Utility]

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  95. def Utility(utilType: vehicles.UtilityType.Value): Option[PlanetSideServerObject]

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  96. def Utility(utilNumber: Int): Option[PlanetSideServerObject]

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    Get a reference to a certain Utility attached to this Vehicle.

    Get a reference to a certain Utility attached to this Vehicle.

    utilNumber

    the attachment number of the Utility

    returns

    the Utility or None (if invalid)

  97. def Velocity: Option[Vector3]

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    Definition Classes
    PlanetSideGameObjectWorldEntity
  98. def Velocity_=(vec: Option[Vector3]): Option[Vector3]

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    Definition Classes
    PlanetSideGameObjectWorldEntity
  99. def Velocity_=(vec: Vector3): Option[Vector3]

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    Definition Classes
    WorldEntity
  100. def VisibleSlots: Set[Int]

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    A(n imperfect) reference to a generalized pool of the contained objects.

    Having access to all of the available positions is not required.

    A(n imperfect) reference to a generalized pool of the contained objects.

    Having access to all of the available positions is not required. Only the positions that can be actively viewed by other clients are listed.

    returns

    all of the affected slot indices

    Definition Classes
    VehicleContainer
    See also

    Inventory

  101. def WeaponControlledFromSeat(seatNumber: Int): Option[Equipment]

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    Given a valid seat number, retrieve an index where the weapon controlled from this seat is mounted.

    Given a valid seat number, retrieve an index where the weapon controlled from this seat is mounted.

    seatNumber

    the seat number

    returns

    a mounted weapon by index, or None if either the seat doesn't exist or there is no controlled weapon

    Definition Classes
    MountedWeapons
  102. def Weapons: Map[Int, EquipmentSlot]

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    Definition Classes
    VehicleMountedWeapons
  103. final def asInstanceOf[T0]: T0

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    Definition Classes
    Any
  104. def canEqual(other: Any): Boolean

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  105. def clone(): AnyRef

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    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  106. def ensuring(cond: (Vehicle) ⇒ Boolean, msg: ⇒ Any): Vehicle

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    Implicit information
    This member is added by an implicit conversion from Vehicle to Ensuring[Vehicle] performed by method Ensuring in scala.Predef.
    Definition Classes
    Ensuring
  107. def ensuring(cond: (Vehicle) ⇒ Boolean): Vehicle

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    Implicit information
    This member is added by an implicit conversion from Vehicle to Ensuring[Vehicle] performed by method Ensuring in scala.Predef.
    Definition Classes
    Ensuring
  108. def ensuring(cond: Boolean, msg: ⇒ Any): Vehicle

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    Implicit information
    This member is added by an implicit conversion from Vehicle to Ensuring[Vehicle] performed by method Ensuring in scala.Predef.
    Definition Classes
    Ensuring
  109. def ensuring(cond: Boolean): Vehicle

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    Implicit information
    This member is added by an implicit conversion from Vehicle to Ensuring[Vehicle] performed by method Ensuring in scala.Predef.
    Definition Classes
    Ensuring
  110. final def eq(arg0: AnyRef): Boolean

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    Definition Classes
    AnyRef
  111. def equals(other: Any): Boolean

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    Definition Classes
    Vehicle → AnyRef → Any
  112. def finalize(): Unit

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    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @throws( classOf[java.lang.Throwable] )
  113. def formatted(fmtstr: String): String

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    Implicit information
    This member is added by an implicit conversion from Vehicle to StringFormat[Vehicle] performed by method StringFormat in scala.Predef.
    Definition Classes
    StringFormat
    Annotations
    @inline()
  114. final def getClass(): Class[_]

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    Definition Classes
    AnyRef → Any
  115. def hashCode(): Int

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    Definition Classes
    Vehicle → AnyRef → Any
  116. final def isInstanceOf[T0]: Boolean

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    Definition Classes
    Any
  117. final def ne(arg0: AnyRef): Boolean

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    Definition Classes
    AnyRef
  118. final def notify(): Unit

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    Definition Classes
    AnyRef
  119. final def notifyAll(): Unit

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    Definition Classes
    AnyRef
  120. final def synchronized[T0](arg0: ⇒ T0): T0

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    Definition Classes
    AnyRef
  121. def toString(): String

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    Override the string representation to provide additional information.

    Override the string representation to provide additional information.

    returns

    the string output

    Definition Classes
    Vehicle → AnyRef → Any
  122. final def wait(): Unit

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    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  123. final def wait(arg0: Long, arg1: Int): Unit

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    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  124. final def wait(arg0: Long): Unit

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    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  125. def [B](y: B): (Vehicle, B)

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    Implicit information
    This member is added by an implicit conversion from Vehicle to ArrowAssoc[Vehicle] performed by method ArrowAssoc in scala.Predef.
    Definition Classes
    ArrowAssoc

Inherited from Container

Inherited from StandardResistanceProfile

Inherited from ResistanceProfile

Inherited from OwnableByPlayer

Inherited from Vitality

Inherited from Deployment

Inherited from MountedWeapons

Inherited from Mountable

Inherited from PlanetSideServerObject

Inherited from ZoneAware

Inherited from FactionAffinity

Inherited from PlanetSideGameObject

Inherited from WorldEntity

Inherited from IdentifiableEntity

Inherited from Identifiable

Inherited from AnyRef

Inherited from Any

Inherited by implicit conversion any2stringadd from Vehicle to any2stringadd[Vehicle]

Inherited by implicit conversion StringFormat from Vehicle to StringFormat[Vehicle]

Inherited by implicit conversion Ensuring from Vehicle to Ensuring[Vehicle]

Inherited by implicit conversion ArrowAssoc from Vehicle to ArrowAssoc[Vehicle]

Ungrouped