Class

net.psforever.objects

TurretDeployable

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class TurretDeployable extends PlanetSideServerObject with Deployable with WeaponTurret with Hackable

Source
TurretDeployable.scala
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Inherited
  1. TurretDeployable
  2. Hackable
  3. WeaponTurret
  4. Container
  5. MountedWeapons
  6. Mountable
  7. Deployable
  8. OwnableByPlayer
  9. Vitality
  10. PlanetSideServerObject
  11. ZoneAware
  12. FactionAffinity
  13. PlanetSideGameObject
  14. WorldEntity
  15. IdentifiableEntity
  16. Identifiable
  17. AnyRef
  18. Any
Implicitly
  1. by any2stringadd
  2. by StringFormat
  3. by Ensuring
  4. by ArrowAssoc
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  1. Public
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Instance Constructors

  1. new TurretDeployable(tdef: TurretDeployableDefinition)

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Value Members

  1. final def !=(arg0: Any): Boolean

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    Definition Classes
    AnyRef → Any
  2. final def ##(): Int

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    Definition Classes
    AnyRef → Any
  3. def +(other: String): String

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    Implicit information
    This member is added by an implicit conversion from TurretDeployable to any2stringadd[TurretDeployable] performed by method any2stringadd in scala.Predef.
    Definition Classes
    any2stringadd
  4. def ->[B](y: B): (TurretDeployable, B)

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    Implicit information
    This member is added by an implicit conversion from TurretDeployable to ArrowAssoc[TurretDeployable] performed by method ArrowAssoc in scala.Predef.
    Definition Classes
    ArrowAssoc
    Annotations
    @inline()
  5. final def ==(arg0: Any): Boolean

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    Definition Classes
    AnyRef → Any
  6. def Actor: ActorRef

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    Retrieve a reference to the internal Actor.

    Retrieve a reference to the internal Actor.

    returns

    the internal ActorRef

    Definition Classes
    PlanetSideServerObject
  7. def Actor_=(control: ActorRef): ActorRef

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    Assign an Actor to act for this server object.

    Assign an Actor to act for this server object. This reference is only set once, that is, as long as the internal ActorRef directs to Actor.noSender (null).

    control

    the Actor whose functionality will govern this server object

    returns

    the current internal ActorRef

    Definition Classes
    PlanetSideServerObject
  8. def AssignOwnership(playerOpt: Option[Player]): OwnableByPlayer

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    na

    na

    playerOpt

    na

    returns

    na

    Definition Classes
    OwnableByPlayer
  9. def AssignOwnership(player: Player): OwnableByPlayer

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    na

    na

    player

    na

    returns

    na

    Definition Classes
    OwnableByPlayer
  10. def ClearHistory(): List[VitalsActivity]

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    Definition Classes
    Vitality
  11. def Collisions(index: Int, width: Int, height: Int): Try[List[InventoryItem]]

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    Given a region of "searchable unit positions" considered as stowable, determine if any previously stowed items are contained within that region.

    Default usage, and recommended the continued inclusion of that use, is defined in terms of Equipment being stowed in a GridInventory.

    Given a region of "searchable unit positions" considered as stowable, determine if any previously stowed items are contained within that region.

    Default usage, and recommended the continued inclusion of that use, is defined in terms of Equipment being stowed in a GridInventory. Where the Equipment object is defined by the dimensions width and height, starting a search at index will search all positions within a grid-like range of numbers. Under certain searching conditions, this range may be meaningless, such as is the case when searching individual positions that are normal EquipmentSlot objects. Regardless, the value collected indicates the potential of multiple objects being discovered and maintains a reference to the object itself and the slot position where the object is located. (As any object can be discovered within the range, that is important.)

    index

    the position to start searching

    width

    the width of the searchable space

    height

    the height of the serachable space

    returns

    a list of objects that have been encountered within the searchable space

    Definition Classes
    Container
    See also

    GridInventory.CheckCollisionsVar

  12. def Continent: String

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    Definition Classes
    PlanetSideServerObjectZoneAware
  13. def Continent_=(zone: String): String

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    Definition Classes
    PlanetSideServerObjectZoneAware
  14. def ControlledWeapon(wepNumber: Int): Option[Equipment]

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    Definition Classes
    WeaponTurretMountedWeapons
  15. def DamageModel: DamageResistanceModel

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    Definition Classes
    DeployableVitality
  16. def Definition: TurretDeployableDefinition

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  17. def Entity: WorldEntity

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    Definition Classes
    PlanetSideGameObject
  18. def Entity_=(newEntity: WorldEntity): Unit

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    Definition Classes
    PlanetSideGameObject
  19. def Faction: types.PlanetSideEmpire.Value

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    Definition Classes
    DeployableFactionAffinity
  20. def Faction_=(toFaction: types.PlanetSideEmpire.Value): types.PlanetSideEmpire.Value

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    Definition Classes
    DeployableFactionAffinity
  21. def Find(guid: PlanetSideGUID): Option[Int]

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    Given globally unique identifier, if the object using it is stowed, attempt to locate its slot.

    Given globally unique identifier, if the object using it is stowed, attempt to locate its slot. All positions, VisibleSlot and Inventory, and wherever else, should be searchable.

    guid

    the GUID of the Equipment

    returns

    the index of the EquipmentSlot, or None

    Definition Classes
    Container
  22. def Find(obj: Equipment): Option[Int]

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    Given an object, attempt to locate its slot.

    Given an object, attempt to locate its slot. All positions, VisibleSlot and Inventory, and wherever else, should be searchable.

    obj

    the Equipment object

    returns

    the index of the EquipmentSlot, or None

    Definition Classes
    Container
  23. def Fit(tile: InventoryTile): Option[Int]

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    Definition Classes
    Container
  24. def Fit(obj: Equipment): Option[Int]

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    Definition Classes
    Container
  25. def GUID: PlanetSideGUID

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    Definition Classes
    IdentifiableEntityIdentifiable
  26. def GUID_=(guid: PlanetSideGUID): PlanetSideGUID

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    Definition Classes
    IdentifiableEntityIdentifiable
  27. def GetSeatFromMountPoint(mountPoint: Int): Option[Int]

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    Given the index of an entry mounting point, return the infantry-accessible Seat associated with it.

    Given the index of an entry mounting point, return the infantry-accessible Seat associated with it.

    mountPoint

    an index representing the seat position / mounting point

    returns

    a seat number, or None

    Definition Classes
    WeaponTurretMountable
  28. def HackDuration: Array[Int]

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    Definition Classes
    Hackable
  29. def HackDuration_=(arr: Array[Int]): Array[Int]

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    Definition Classes
    Hackable
  30. def HackEffectDuration: Array[Int]

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    Definition Classes
    Hackable
  31. def HackEffectDuration_=(arr: Array[Int]): Array[Int]

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    Definition Classes
    Hackable
  32. def HackSound: packet.game.TriggeredSound.Value

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    Definition Classes
    Hackable
  33. def HackSound_=(sound: packet.game.TriggeredSound.Value): packet.game.TriggeredSound.Value

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    Definition Classes
    Hackable
  34. def HackedBy: Option[HackInfo]

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    Definition Classes
    Hackable
  35. def HackedBy_=(hackInfo: HackInfo): Option[HackInfo]

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    Definition Classes
    Hackable
  36. def HackedBy_=(agent: Option[Player]): Option[HackInfo]

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    Set the hack state of this object by recording important information about the player who caused it.

    Set the hack state of this object by recording important information about the player who caused it. Set the hack state if there is no current hack state. Override the hack state with a new hack state if the new user has different faction affiliation.

    agent

    a Player, or no player

    returns

    the player hack entry

    Definition Classes
    Hackable
  37. def HackedBy_=(agent: Player): Option[HackInfo]

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    Definition Classes
    Hackable
  38. def HasGUID: Boolean

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    Definition Classes
    IdentifiableEntity
  39. def Health: Int

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    Definition Classes
    TurretDeployableWeaponTurretDeployable
  40. def Health_=(toHealth: Int): Int

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    Definition Classes
    TurretDeployableWeaponTurretDeployable
  41. def History(projectile: ResolvedProjectile): List[VitalsActivity]

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    Very common example of a VitalsActivity event involving weapon discharge.

    Very common example of a VitalsActivity event involving weapon discharge.

    projectile

    the fully-informed entry of discharge of a weapon

    returns

    the list of previous changes to this object's vital statistics

    Definition Classes
    Vitality
  42. def History(action: VitalsActivity): List[VitalsActivity]

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    A VitalsActivity event must be recorded.

    A VitalsActivity event must be recorded. Add new entry to the front of the list (for recent activity).

    action

    the fully-informed entry

    returns

    the list of previous changes to this object's vital statistics

    Definition Classes
    Vitality
  43. def History: List[VitalsActivity]

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    Definition Classes
    Vitality
  44. def Invalidate(): Unit

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    Definition Classes
    IdentifiableEntity
  45. def Inventory: GridInventory

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    A(n imperfect) reference to a generalized pool of the contained objects.

    A(n imperfect) reference to a generalized pool of the contained objects. Having access to all of the available positions is not required. The entries in this reference should definitely include all unseen positions. The GridInventory returned by this accessor is also an implementation of Container.

    Definition Classes
    WeaponTurretContainer
    See also

    VisibleSlots

  46. def Jammered: Boolean

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    Definition Classes
    WeaponTurret
  47. def Jammered_=(jamState: Boolean): Boolean

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    Definition Classes
    WeaponTurret
  48. def LastShot: Option[ResolvedProjectile]

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    Find, specifically, the last instance of a weapon discharge vital statistics change.

    Find, specifically, the last instance of a weapon discharge vital statistics change.

    returns

    information about the discharge

    Definition Classes
    Vitality
  49. def MaxHealth: Int

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    Definition Classes
    TurretDeployableWeaponTurretDeployable
  50. def MaxShields: Int

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  51. def MountPoints: Map[Int, Int]

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    Retrieve a mapping of each seat from its mount point index.

    Retrieve a mapping of each seat from its mount point index.

    returns

    the mapping of mount point to seat

    Definition Classes
    TurretDeployableWeaponTurretMountable
  52. def Orientation: Vector3

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    Definition Classes
    PlanetSideGameObjectWorldEntity
  53. def Orientation_=(vec: Vector3): Vector3

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    Definition Classes
    PlanetSideGameObjectWorldEntity
  54. def Owner: Option[PlanetSideGUID]

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    Definition Classes
    OwnableByPlayer
  55. def OwnerName: Option[String]

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    Definition Classes
    OwnableByPlayer
  56. def OwnerName_=(owner: Option[String]): Option[String]

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    Definition Classes
    OwnableByPlayer
  57. def OwnerName_=(owner: Player): Option[String]

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    Definition Classes
    OwnableByPlayer
  58. def OwnerName_=(owner: String): Option[String]

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    Definition Classes
    OwnableByPlayer
  59. def Owner_=(owner: Option[PlanetSideGUID]): Option[PlanetSideGUID]

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    Definition Classes
    OwnableByPlayer
  60. def Owner_=(owner: Player): Option[PlanetSideGUID]

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    Definition Classes
    OwnableByPlayer
  61. def Owner_=(owner: PlanetSideGUID): Option[PlanetSideGUID]

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    Definition Classes
    OwnableByPlayer
  62. def PassengerInSeat(user: Player): Option[Int]

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    Given a player, determine if that player is seated.

    Given a player, determine if that player is seated.

    user

    the player

    returns

    the seat index

    Definition Classes
    WeaponTurretMountable
  63. def Position: Vector3

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    Definition Classes
    PlanetSideGameObjectWorldEntity
  64. def Position_=(vec: Vector3): Vector3

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    Definition Classes
    PlanetSideGameObjectWorldEntity
  65. def Seat(seatNum: Int): Option[Seat]

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    Given a seat's index position, retrieve the internal Seat object.

    Given a seat's index position, retrieve the internal Seat object.

    returns

    the specific seat

    Definition Classes
    WeaponTurretMountable
  66. def Seats: Map[Int, Seat]

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    Retrieve a mapping of each seat from its internal index.

    Retrieve a mapping of each seat from its internal index.

    returns

    the mapping of index to seat

    Definition Classes
    WeaponTurretMountable
  67. def Shields: Int

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  68. def Shields_=(toShields: Int): Int

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  69. def Slot(slotNum: Int): EquipmentSlot

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    Access to all stowable positions on this object by index.

    All positions, VisibleSlot and Inventory, and wherever else, should be reachable.

    Access to all stowable positions on this object by index.

    All positions, VisibleSlot and Inventory, and wherever else, should be reachable. Regardless of the internal storage medium, the format of return is expected to be the same structure of object as the most basic storage component for Equipment, namely, EquipmentSlot objects. By default, it is expected to return an EquipmentSlot that can not be manipulated because it is Blocked.

    slotNum

    an index

    returns

    the searchable position identified by that index

    Definition Classes
    Container
    See also

    OffhandEquipmentSlot

  70. def Velocity: Option[Vector3]

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    Definition Classes
    PlanetSideGameObjectWorldEntity
  71. def Velocity_=(vec: Option[Vector3]): Option[Vector3]

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    Definition Classes
    PlanetSideGameObjectWorldEntity
  72. def Velocity_=(vec: Vector3): Option[Vector3]

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    Definition Classes
    WorldEntity
  73. def VisibleSlots: Set[Int]

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    A(n imperfect) reference to a generalized pool of the contained objects.

    Having access to all of the available positions is not required.

    A(n imperfect) reference to a generalized pool of the contained objects.

    Having access to all of the available positions is not required. Only the positions that can be actively viewed by other clients are listed.

    returns

    all of the affected slot indices

    Definition Classes
    WeaponTurretContainer
    See also

    Inventory

  74. def WeaponControlledFromSeat(seatNumber: Int): Option[Equipment]

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    Given a valid seat number, retrieve an index where the weapon controlled from this seat is mounted.

    Given a valid seat number, retrieve an index where the weapon controlled from this seat is mounted.

    seatNumber

    the seat number

    returns

    a mounted weapon by index, or None if either the seat doesn't exist or there is no controlled weapon

    Definition Classes
    MountedWeapons
  75. def Weapons: Map[Int, EquipmentSlot]

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    Definition Classes
    WeaponTurretMountedWeapons
  76. final def asInstanceOf[T0]: T0

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    Definition Classes
    Any
  77. def clone(): AnyRef

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    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  78. def ensuring(cond: (TurretDeployable) ⇒ Boolean, msg: ⇒ Any): TurretDeployable

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    Implicit information
    This member is added by an implicit conversion from TurretDeployable to Ensuring[TurretDeployable] performed by method Ensuring in scala.Predef.
    Definition Classes
    Ensuring
  79. def ensuring(cond: (TurretDeployable) ⇒ Boolean): TurretDeployable

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    Implicit information
    This member is added by an implicit conversion from TurretDeployable to Ensuring[TurretDeployable] performed by method Ensuring in scala.Predef.
    Definition Classes
    Ensuring
  80. def ensuring(cond: Boolean, msg: ⇒ Any): TurretDeployable

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    Implicit information
    This member is added by an implicit conversion from TurretDeployable to Ensuring[TurretDeployable] performed by method Ensuring in scala.Predef.
    Definition Classes
    Ensuring
  81. def ensuring(cond: Boolean): TurretDeployable

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    Implicit information
    This member is added by an implicit conversion from TurretDeployable to Ensuring[TurretDeployable] performed by method Ensuring in scala.Predef.
    Definition Classes
    Ensuring
  82. final def eq(arg0: AnyRef): Boolean

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    Definition Classes
    AnyRef
  83. def equals(arg0: Any): Boolean

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    Definition Classes
    AnyRef → Any
  84. def finalize(): Unit

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    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @throws( classOf[java.lang.Throwable] )
  85. def formatted(fmtstr: String): String

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    Implicit information
    This member is added by an implicit conversion from TurretDeployable to StringFormat[TurretDeployable] performed by method StringFormat in scala.Predef.
    Definition Classes
    StringFormat
    Annotations
    @inline()
  86. final def getClass(): Class[_]

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    Definition Classes
    AnyRef → Any
  87. def hashCode(): Int

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    Definition Classes
    AnyRef → Any
  88. val inventory: GridInventory

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    may or may not have inaccessible inventory space see ReserveAmmunition in the definition

    may or may not have inaccessible inventory space see ReserveAmmunition in the definition

    Attributes
    protected
    Definition Classes
    WeaponTurret
  89. final def isInstanceOf[T0]: Boolean

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    Definition Classes
    Any
  90. final def ne(arg0: AnyRef): Boolean

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    Definition Classes
    AnyRef
  91. final def notify(): Unit

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    Definition Classes
    AnyRef
  92. final def notifyAll(): Unit

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    Definition Classes
    AnyRef
  93. val seats: Map[Int, Seat]

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    manned turrets have just one seat; this is just standard interface

    manned turrets have just one seat; this is just standard interface

    Attributes
    protected
    Definition Classes
    WeaponTurret
  94. final def synchronized[T0](arg0: ⇒ T0): T0

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    Definition Classes
    AnyRef
  95. def toString(): String

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    Definition Classes
    AnyRef → Any
  96. final def wait(): Unit

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    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  97. final def wait(arg0: Long, arg1: Int): Unit

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    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  98. final def wait(arg0: Long): Unit

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    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  99. var weapons: Map[Int, EquipmentSlot]

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    turrets have just one weapon; this is just standard interface

    turrets have just one weapon; this is just standard interface

    Attributes
    protected
    Definition Classes
    WeaponTurret
  100. def [B](y: B): (TurretDeployable, B)

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    Implicit information
    This member is added by an implicit conversion from TurretDeployable to ArrowAssoc[TurretDeployable] performed by method ArrowAssoc in scala.Predef.
    Definition Classes
    ArrowAssoc

Inherited from Hackable

Inherited from WeaponTurret

Inherited from Container

Inherited from MountedWeapons

Inherited from Mountable

Inherited from Deployable

Inherited from OwnableByPlayer

Inherited from Vitality

Inherited from PlanetSideServerObject

Inherited from ZoneAware

Inherited from FactionAffinity

Inherited from PlanetSideGameObject

Inherited from WorldEntity

Inherited from IdentifiableEntity

Inherited from Identifiable

Inherited from AnyRef

Inherited from Any

Inherited by implicit conversion any2stringadd from TurretDeployable to any2stringadd[TurretDeployable]

Inherited by implicit conversion StringFormat from TurretDeployable to StringFormat[TurretDeployable]

Inherited by implicit conversion Ensuring from TurretDeployable to Ensuring[TurretDeployable]

Inherited by implicit conversion ArrowAssoc from TurretDeployable to ArrowAssoc[TurretDeployable]

Ungrouped