net.psforever.objects.serverobject.structures
If a warp gate is active, it can be used to transport faction-affiliated forces between other gates.
If a warp gate is active, it can be used to transport faction-affiliated forces between other gates. For transportation of faction-opposed forces, use broadcast logic for that faction.
true
, if the warp gate can be used for transport;
false
, otherwise
Control whether a warp gate is usable for transporting faction-affiliated forces between other gates.
Control whether a warp gate is usable for transporting faction-affiliated forces between other gates.
true
, to activate the gate;
false
, otherwise
true
, if the gate is active;
false
, otherwise
Retrieve a reference to the internal Actor
.
Retrieve a reference to the internal Actor
.
the internal ActorRef
Assign an Actor
to act for this server object.
Assign an Actor
to act for this server object.
This reference is only set once, that is, as long as the internal ActorRef
directs to Actor.noSender
(null
).
the Actor
whose functionality will govern this server object
the current internal ActorRef
Determine whether a specific faction interacts with this warp gate as "broadcast."
The warp gate being NEUTRAL
should allow for any polled faction to interact.
Determine whether a specific faction interacts with this warp gate as "broadcast."
The warp gate being NEUTRAL
should allow for any polled faction to interact.
The gate must be active first.
true
, if the given faction interacts with this warp gate as a "broadcast gate";
false
, otherwise
Determine whether any faction interacts with this warp gate as "broadcast." The gate must be active first.
Determine whether any faction interacts with this warp gate as "broadcast." The gate must be active first.
true
, if some faction sees this warp gate as a "broadcast gate";
false
, otherwise
Which factions interact with this warp gate as "broadcast?"
Which factions interact with this warp gate as "broadcast?"
the set of all factions who interact with this warp gate as "broadcast"
Allow some factions to interact with a given warp gate as "broadcast" if it is active.
Allow some factions to interact with a given warp gate as "broadcast" if it is active.
the factions
the set of all factions who interact with this warp gate as "broadcast"
Allow a faction to interact with a given warp gate as "broadcast" if it is active.
Allow a faction to interact with a given warp gate as "broadcast" if it is active.
the faction
the set of all factions who interact with this warp gate as "broadcast"
Toggle whether the warp gate's faction-affiliated force interacts with this warp gate as "broadcast." Other "broadcast" associations are not affected.
Toggle whether the warp gate's faction-affiliated force interacts with this warp gate as "broadcast." Other "broadcast" associations are not affected. The gate must be active first.
true
, if the faction-affiliated force interacts with this gate as broadcast;
false
, if not
the set of all factions who interact with this warp gate as "broadcast"
An element of the contract of PlanetSideServerObject
;
but, this makes it visible to a SpawnPoint
object without casting.
An element of the contract of PlanetSideServerObject
;
but, this makes it visible to a SpawnPoint
object without casting.
SpecificPoint
PlanetSideGameObject.Definition
An element of an unspoken contract with Amenity
.
An element of an unspoken contract with Amenity
.
While not all SpawnPoint
objects will be Amenity
objects, a subclass of the PlanetSideServerObject
class,
they will all promote having an object owner, or "parent."
This should generally be themselves.
Amenity.Owner
Determine a specific position and orientation in which to spawn the target.
Determine a specific position and orientation in which to spawn the target.
a Tuple
of Vector3
objects;
the first represents the game world position of spawning;
the second represents the game world direction of spawning
Disallow some factions to interact with a given warp gate as "broadcast."
Disallow some factions to interact with a given warp gate as "broadcast."
the factions
the set of all factions who interact with this warp gate as "broadcast"
Disallow a faction to interact with a given warp gate as "broadcast."
Disallow a faction to interact with a given warp gate as "broadcast."
the faction
the set of all factions who interact with this warp gate as "broadcast"