the ObjectDefinition
that constructs this object and maintains some of its immutable fields
Retrieve a reference to the internal Actor
.
Retrieve a reference to the internal Actor
.
the internal ActorRef
Assign an Actor
to act for this server object.
Assign an Actor
to act for this server object.
This reference is only set once, that is, as long as the internal ActorRef
directs to Actor.noSender
(null
).
the Actor
whose functionality will govern this server object
the current internal ActorRef
An element of the contract of PlanetSideServerObject
;
but, this makes it visible to a SpawnPoint
object without casting.
An element of the contract of PlanetSideServerObject
;
but, this makes it visible to a SpawnPoint
object without casting.
SpecificPoint
PlanetSideGameObject.Definition
Reference the object that is in direct association with (is superior to) this one.
Reference the object that is in direct association with (is superior to) this one.
the object associated as this object's "owner"
Set an object to have a direct association with (be superior to) this one.
Set an object to have a direct association with (be superior to) this one.
a validation of the type of object that can be an owner
the object trying to become associated as this object's "owner"
the object associated as this object's "owner"
Amenity.AmenityTarget
Determine a specific position and orientation in which to spawn the target.
Determine a specific position and orientation in which to spawn the target.
a Tuple
of Vector3
objects;
the first represents the game world position of spawning;
the second represents the game world direction of spawning
An owned server object that is used as a placeholder for the position and direction that infantry will be arranged upon spawning into the game world.