net.psforever.objects.serverobject.pad
the ObjectDefinition
that constructs this object and maintains some of its immutable fields
Retrieve a reference to the internal Actor
.
Retrieve a reference to the internal Actor
.
the internal ActorRef
Assign an Actor
to act for this server object.
Assign an Actor
to act for this server object.
This reference is only set once, that is, as long as the internal ActorRef
directs to Actor.noSender
(null
).
the Actor
whose functionality will govern this server object
the current internal ActorRef
Reference the object that is in direct association with (is superior to) this one.
Reference the object that is in direct association with (is superior to) this one.
the object associated as this object's "owner"
Set an object to have a direct association with (be superior to) this one.
Set an object to have a direct association with (be superior to) this one.
a validation of the type of object that can be an owner
the object trying to become associated as this object's "owner"
the object associated as this object's "owner"
Amenity.AmenityTarget
A structure-owned server object that is a "spawn pad" for vehicles.
Spawn pads have no purpose on their own but maintain the operative queue that introduces the vehicle into the game world and applies initial activity to it and maintain a position and a direction where the vehicle will be made to appear (as a
PlanetSideServerObject
). The actual functionality managed by this object is wholly found on its accompanyingActor
.VehicleSpawnControl