object ProjectileQuality
- Source
- ProjectileQuality.scala
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Type Members
- case class Modified(mod: Float) extends ProjectileQuality with Product with Serializable
Assign a custom numeric qualifier value, usually to be applied to damage calculations.
Value Members
- final def !=(arg0: Any): Boolean
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- final def ##: Int
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- def hashCode(): Int
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- def modifiers(projectile: Projectile, resolution: vital.base.DamageResolution.Value, target: PlanetSideGameObject with FactionAffinity with Vitality, pos: Vector3, user: Option[Player]): Projectile
na
na
- projectile
the projectile object
- resolution
the resolution status to promote the projectile
- returns
a copy of the projectile
- final def ne(arg0: AnyRef): Boolean
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- case object AggravatesTarget extends SameAsQuality with Product with Serializable
Quality that flags the first stage of aggravation (initial damage).
- case object Normal extends SameAsQuality with Product with Serializable
Standard projectile quality.
Standard projectile quality. More of a flag than a modifier.
- case object Zeroed extends ProjectileQuality with Product with Serializable
The complete lack of quality.
The complete lack of quality. Even the numeric modifier is zeroed.