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sealed trait ProjectileQuality extends AnyRef

Projectile quality is an external aspect of projectiles that is not dependent on hard-coded definitions of the entities used to compose the projectile such as the knowlegde of the emitting Tool (weapon). A flag or a damage modifier, depending on use. To the extent that it can be used as a numeric modifier, insists on defining a numeric modifier component rather to what it is trying to express. That numeric modifier does not have to be used for anything.

Source
ProjectileQuality.scala
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  1. abstract def mod: Float

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