trait WeaponTurret extends FactionAffinity with MountableWeapons with Container
- Self Type
- WeaponTurret with PlanetSideGameObject
- Source
- WeaponTurret.scala
- Alphabetic
- By Inheritance
- WeaponTurret
- Container
- MountableWeapons
- Mountable
- MountedWeapons
- FactionAffinity
- AnyRef
- Any
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- Public
- Protected
Abstract Value Members
- abstract def Actor: ActorRef
A reference to an
Actor
that governs the logic of the object to acceptMountable
messages.A reference to an
Actor
that governs the logic of the object to acceptMountable
messages. Specifically, theActor
should intercept the logic ofMountableControl.
- returns
the internal
ActorRef
- Definition Classes
- Mountable
- See also
MountableControl
PlanetSideServerObject.Actor
- abstract def Definition: TurretDefinition
- Definition Classes
- WeaponTurret → MountableWeapons → Mountable → MountedWeapons
- abstract def Faction: types.PlanetSideEmpire.Value
- Definition Classes
- FactionAffinity
- abstract def Health: Int
- abstract def MaxHealth: Int
Concrete Value Members
- final def !=(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
- final def ##: Int
- Definition Classes
- AnyRef → Any
- final def ==(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
- def Collisions(index: Int, width: Int, height: Int): Try[List[InventoryItem]]
Given a region of "searchable unit positions" considered as stowable, determine if any previously stowed items are contained within that region.
Default usage, and recommended the continued inclusion of that use, is defined in terms ofEquipment
being stowed in aGridInventory
.Given a region of "searchable unit positions" considered as stowable, determine if any previously stowed items are contained within that region.
Default usage, and recommended the continued inclusion of that use, is defined in terms ofEquipment
being stowed in aGridInventory
. Where theEquipment
object is defined by the dimensionswidth
andheight
, starting a search atindex
will search all positions within a grid-like range of numbers. Under certain searching conditions, this range may be meaningless, such as is the case when searching individual positions that are normalEquipmentSlot
objects. Regardless, the value collected indicates the potential of multiple objects being discovered and maintains a reference to the object itself and the slot position where the object is located. (As any object can be discovered within the range, that is important.)- index
the position to start searching
- width
the width of the searchable space
- height
the height of the serachable space
- returns
a list of objects that have been encountered within the searchable space
- Definition Classes
- Container
- See also
GridInventory.CheckCollisionsVar
- def ConfirmUpgrade(upgrade: TurretUpgrade.Value): TurretUpgrade.Value
- def ControlledWeapon(wepNumber: Int): Set[Equipment]
- Definition Classes
- MountableWeapons
- def Faction_=(fac: types.PlanetSideEmpire.Value): types.PlanetSideEmpire.Value
- Definition Classes
- FactionAffinity
- def Find(guid: PlanetSideGUID): Option[Int]
Given globally unique identifier, if the object using it is stowed, attempt to locate its slot.
Given globally unique identifier, if the object using it is stowed, attempt to locate its slot. All positions,
VisibleSlot
andInventory
, and wherever else, should be searchable.- guid
the GUID of the
Equipment
- returns
the index of the
EquipmentSlot
, orNone
- Definition Classes
- Container
- def Find(obj: Equipment): Option[Int]
Given an object, attempt to locate its slot.
Given an object, attempt to locate its slot. All positions,
VisibleSlot
andInventory
, and wherever else, should be searchable.- obj
the
Equipment
object- returns
the index of the
EquipmentSlot
, orNone
- Definition Classes
- Container
- def Fit(tile: InventoryTile): Option[Int]
- Definition Classes
- Container
- def Fit(obj: Equipment): Option[Int]
- Definition Classes
- Container
- def GetSeatFromMountPoint(mountPoint: Int): Option[Int]
Given a mount point index, return the associated mount index.
Given a mount point index, return the associated mount index.
- mountPoint
the mount point
- returns
the mount index
- Definition Classes
- Mountable
- def Inventory: GridInventory
A(n imperfect) reference to a generalized pool of the contained objects.
A(n imperfect) reference to a generalized pool of the contained objects. Having access to all of the available positions is not required. The entries in this reference should definitely include all unseen positions. The
GridInventory
returned by this accessor is also an implementation ofContainer
.- Definition Classes
- WeaponTurret → Container
- See also
VisibleSlots
- def MountPoints: Map[Int, MountInfo]
Retrieve a mapping of each mount from its mount point index.
Retrieve a mapping of each mount from its mount point index.
- returns
the mapping of mount point to mount
- Definition Classes
- Mountable
- def PassengerInSeat(user: Player): Option[Int]
Given a player, determine if that player is seated.
Given a player, determine if that player is seated.
- user
the player
- returns
the mount index
- Definition Classes
- Mountable
- def Seat(seatNumber: Int): Option[Seat]
Given a mount's index position, retrieve the internal
Seat
object.Given a mount's index position, retrieve the internal
Seat
object.- returns
the specific mount
- Definition Classes
- Mountable
- def Seats: Map[Int, Seat]
Retrieve a mapping of each mount from its internal index.
Retrieve a mapping of each mount from its internal index.
- returns
the mapping of index to mount
- Definition Classes
- Mountable
- def Slot(slotNum: Int): EquipmentSlot
Access to all stowable positions on this object by index.
All positions,VisibleSlot
andInventory
, and wherever else, should be reachable.Access to all stowable positions on this object by index.
All positions,VisibleSlot
andInventory
, and wherever else, should be reachable. Regardless of the internal storage medium, the format of return is expected to be the same structure of object as the most basic storage component forEquipment
, namely,EquipmentSlot
objects. By default, it is expected to return anEquipmentSlot
that can not be manipulated because it isBlocked
.- slotNum
an index
- returns
the searchable position identified by that index
- Definition Classes
- Container
- See also
OffhandEquipmentSlot
- def SlotMapResolution(slot: Int): Int
When the slot reported is not the slot requested, change the slot.
When the slot reported is not the slot requested, change the slot.
- slot
the original slot index
- returns
the modified slot index
- Definition Classes
- Container
- def Upgrade: TurretUpgrade.Value
- def Upgrade_=(upgrade: TurretUpgrade.Value): TurretUpgrade.Value
- def VisibleSlots: Set[Int]
A(n imperfect) reference to a generalized pool of the contained objects.
Having access to all of the available positions is not required.A(n imperfect) reference to a generalized pool of the contained objects.
Having access to all of the available positions is not required. Only the positions that can be actively viewed by other clients are listed.- returns
all of the affected slot indices
- Definition Classes
- WeaponTurret → Container
- See also
Inventory
- def WeaponControlledFromSeat(seatNumber: Int): Set[Equipment]
Given a valid mount number, retrieve an index where the weapon controlled from this mount is mounted.
Given a valid mount number, retrieve an index where the weapon controlled from this mount is mounted.
- seatNumber
the mount number
- returns
a mounted weapon by index, or
None
if either the mount doesn't exist or there is no controlled weapon
- Definition Classes
- MountableWeapons
- def Weapons: Map[Int, EquipmentSlot]
- Definition Classes
- MountedWeapons
- final def asInstanceOf[T0]: T0
- Definition Classes
- Any
- def clone(): AnyRef
- Attributes
- protected[lang]
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.CloneNotSupportedException]) @native()
- def controlledWeapon(wepNumber: Int): Set[Equipment]
- Definition Classes
- MountableWeapons
- final def eq(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef
- def equals(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef → Any
- def finalize(): Unit
- Attributes
- protected[lang]
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.Throwable])
- final def getClass(): Class[_ <: AnyRef]
- Definition Classes
- AnyRef → Any
- Annotations
- @native()
- def hashCode(): Int
- Definition Classes
- AnyRef → Any
- Annotations
- @native()
- val inventory: GridInventory
may or may not have inaccessible inventory space see
ReserveAmmunition
in the definitionmay or may not have inaccessible inventory space see
ReserveAmmunition
in the definition- Attributes
- protected
- final def isInstanceOf[T0]: Boolean
- Definition Classes
- Any
- def isUpgrading: Boolean
- final def ne(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef
- final def notify(): Unit
- Definition Classes
- AnyRef
- Annotations
- @native()
- final def notifyAll(): Unit
- Definition Classes
- AnyRef
- Annotations
- @native()
- val seats: Map[Int, Seat]
- Attributes
- protected
- Definition Classes
- Mountable
- final def synchronized[T0](arg0: => T0): T0
- Definition Classes
- AnyRef
- def toString(): String
- Definition Classes
- AnyRef → Any
- final def wait(): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.InterruptedException])
- final def wait(arg0: Long, arg1: Int): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.InterruptedException])
- final def wait(arg0: Long): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.InterruptedException]) @native()
- val weapons: Map[Int, EquipmentSlot]
- Attributes
- protected
- Definition Classes
- MountedWeapons