Packages

class LockerContainer extends PlanetSideServerObject with Container

The companion of a Locker that is carried with a player masquerading as their sixth EquipmentSlot object and a sub-inventory item. The inventory of this object is accessed indirectly using a game world Locker object (mb_locker) as a proxy. The Player class refers to it as the "fifth slot".

Source
LockerContainer.scala
Ordering
  1. Alphabetic
  2. By Inheritance
Inherited
  1. LockerContainer
  2. Container
  3. PlanetSideServerObject
  4. ZoneAware
  5. FactionAffinity
  6. PlanetSideGameObject
  7. WorldEntity
  8. IdentifiableEntity
  9. Identifiable
  10. AnyRef
  11. Any
  1. Hide All
  2. Show All
Visibility
  1. Public
  2. Protected

Instance Constructors

  1. new LockerContainer(inventory: GridInventory)

Value Members

  1. final def !=(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  2. final def ##: Int
    Definition Classes
    AnyRef → Any
  3. final def ==(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  4. def Actor: ActorRef

    Retrieve a reference to the internal Actor.

    Retrieve a reference to the internal Actor.

    returns

    the internal ActorRef

    Definition Classes
    PlanetSideServerObject
  5. def Actor_=(control: ActorRef): ActorRef

    Assign an Actor to act for this server object.

    Assign an Actor to act for this server object. This reference is only set once, that is, as long as the internal ActorRef directs to ActorRef.noSender (null).

    control

    the Actor whose functionality will govern this server object

    returns

    the current internal ActorRef

    Definition Classes
    PlanetSideServerObject
  6. def Collisions(index: Int, width: Int, height: Int): Try[List[InventoryItem]]

    Given a region of "searchable unit positions" considered as stowable, determine if any previously stowed items are contained within that region.

    Default usage, and recommended the continued inclusion of that use, is defined in terms of Equipment being stowed in a GridInventory.

    Given a region of "searchable unit positions" considered as stowable, determine if any previously stowed items are contained within that region.

    Default usage, and recommended the continued inclusion of that use, is defined in terms of Equipment being stowed in a GridInventory. Where the Equipment object is defined by the dimensions width and height, starting a search at index will search all positions within a grid-like range of numbers. Under certain searching conditions, this range may be meaningless, such as is the case when searching individual positions that are normal EquipmentSlot objects. Regardless, the value collected indicates the potential of multiple objects being discovered and maintains a reference to the object itself and the slot position where the object is located. (As any object can be discovered within the range, that is important.)

    index

    the position to start searching

    width

    the width of the searchable space

    height

    the height of the serachable space

    returns

    a list of objects that have been encountered within the searchable space

    Definition Classes
    Container
    See also

    GridInventory.CheckCollisionsVar

  7. def Continent: String
    Definition Classes
    ZoneAware
  8. def Continent_=(zoneId: String): String

    Give the entity a custom Zone identifier.

    Give the entity a custom Zone identifier.

    zoneId

    the custom identifier of the Zone object

    returns

    the identifier of the Zone object

    Definition Classes
    ZoneAware
  9. def Definition: EquipmentDefinition
  10. def Destroyed: Boolean
    Definition Classes
    PlanetSideGameObject
  11. def Destroyed_=(state: Boolean): Boolean
    Definition Classes
    PlanetSideGameObject
  12. def Entity: WorldEntity
    Definition Classes
    PlanetSideGameObject
  13. def Entity_=(newEntity: WorldEntity): Unit
    Definition Classes
    PlanetSideGameObject
  14. def Faction: types.PlanetSideEmpire.Value
    Definition Classes
    LockerContainerFactionAffinity
  15. def Faction_=(fact: types.PlanetSideEmpire.Value): types.PlanetSideEmpire.Value
    Definition Classes
    LockerContainerFactionAffinity
  16. def Find(guid: PlanetSideGUID): Option[Int]

    Given globally unique identifier, if the object using it is stowed, attempt to locate its slot.

    Given globally unique identifier, if the object using it is stowed, attempt to locate its slot. All positions, VisibleSlot and Inventory, and wherever else, should be searchable.

    guid

    the GUID of the Equipment

    returns

    the index of the EquipmentSlot, or None

    Definition Classes
    Container
  17. def Find(obj: Equipment): Option[Int]

    Given an object, attempt to locate its slot.

    Given an object, attempt to locate its slot. All positions, VisibleSlot and Inventory, and wherever else, should be searchable.

    obj

    the Equipment object

    returns

    the index of the EquipmentSlot, or None

    Definition Classes
    Container
  18. def Fit(tile: InventoryTile): Option[Int]
    Definition Classes
    Container
  19. def Fit(obj: Equipment): Option[Int]
    Definition Classes
    Container
  20. def GUID: PlanetSideGUID
    Definition Classes
    IdentifiableEntityIdentifiable
  21. def GUID_=(guid: PlanetSideGUID): PlanetSideGUID
    Definition Classes
    IdentifiableEntityIdentifiable
  22. def GUID_=(guid: StalePlanetSideGUID): PlanetSideGUID

    Always intercept StalePlanetSideGUID references when attempting to mutate the GUID value.

    Always intercept StalePlanetSideGUID references when attempting to mutate the GUID value.

    guid

    the valid GUID to assign

    returns

    never returns

    Definition Classes
    IdentifiableEntity
    Exceptions thrown

    `AssigningGUIDException` always

  23. def HasGUID: Boolean

    Flag when the object has no GUID (initial condition) or is considered stale.

    Flag when the object has no GUID (initial condition) or is considered stale.

    returns

    whether the value of the GUID is a valid representation for this object

    Definition Classes
    IdentifiableEntity
  24. def Invalidate(): Unit

    Indicate that the current GUID is no longer a valid representation of the object.

    Indicate that the current GUID is no longer a valid representation of the object. Transforms whatever the current GUID is into a StalePlanetSideGUID entity with the same value. Doing this restores the object to its default mutation option ("the ability to set a new valid GUID"). The current GUID will still be accessed as if it were valid, but it will be wrapped in the new stale object.

    Definition Classes
    IdentifiableEntity
  25. def Inventory: GridInventory

    A(n imperfect) reference to a generalized pool of the contained objects.

    A(n imperfect) reference to a generalized pool of the contained objects. Having access to all of the available positions is not required. The entries in this reference should definitely include all unseen positions. The GridInventory returned by this accessor is also an implementation of Container.

    Definition Classes
    LockerContainerContainer
    See also

    VisibleSlots

  26. def Orientation: Vector3
    Definition Classes
    PlanetSideGameObjectWorldEntity
  27. def Orientation_=(vec: Vector3): Vector3
    Definition Classes
    PlanetSideGameObjectWorldEntity
  28. def Position: Vector3
    Definition Classes
    PlanetSideGameObjectWorldEntity
  29. def Position_=(vec: Vector3): Vector3
    Definition Classes
    PlanetSideGameObjectWorldEntity
  30. def ResetControl(): ActorRef
    Definition Classes
    PlanetSideServerObject
  31. def Slot(slotNum: Int): EquipmentSlot

    Access to all stowable positions on this object by index.

    All positions, VisibleSlot and Inventory, and wherever else, should be reachable.

    Access to all stowable positions on this object by index.

    All positions, VisibleSlot and Inventory, and wherever else, should be reachable. Regardless of the internal storage medium, the format of return is expected to be the same structure of object as the most basic storage component for Equipment, namely, EquipmentSlot objects. By default, it is expected to return an EquipmentSlot that can not be manipulated because it is Blocked.

    slotNum

    an index

    returns

    the searchable position identified by that index

    Definition Classes
    Container
    See also

    OffhandEquipmentSlot

  32. def SlotMapResolution(slot: Int): Int

    When the slot reported is not the slot requested, change the slot.

    When the slot reported is not the slot requested, change the slot.

    slot

    the original slot index

    returns

    the modified slot index

    Definition Classes
    Container
  33. def Velocity: Option[Vector3]
    Definition Classes
    PlanetSideGameObjectWorldEntity
  34. def Velocity_=(vec: Option[Vector3]): Option[Vector3]
    Definition Classes
    PlanetSideGameObjectWorldEntity
  35. def Velocity_=(vec: Vector3): Option[Vector3]
    Definition Classes
    WorldEntity
  36. def VisibleSlots: Set[Int]

    A(n imperfect) reference to a generalized pool of the contained objects.

    Having access to all of the available positions is not required.

    A(n imperfect) reference to a generalized pool of the contained objects.

    Having access to all of the available positions is not required. Only the positions that can be actively viewed by other clients are listed.

    returns

    all of the affected slot indices

    Definition Classes
    LockerContainerContainer
    See also

    Inventory

  37. def Zone: Zone
    Definition Classes
    ZoneAware
  38. def Zone_=(zone: Zone): Zone

    When assigning a new Zone object for the Vehicle object, eliminate

    When assigning a new Zone object for the Vehicle object, eliminate

    zone

    a reference to the Zone object

    returns

    a reference to the Zone object

    Definition Classes
    ZoneAware
  39. final def asInstanceOf[T0]: T0
    Definition Classes
    Any
  40. def clone(): AnyRef
    Attributes
    protected[lang]
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.CloneNotSupportedException]) @native()
  41. final def eq(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  42. def equals(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef → Any
  43. def finalize(): Unit
    Attributes
    protected[lang]
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.Throwable])
  44. final def getClass(): Class[_ <: AnyRef]
    Definition Classes
    AnyRef → Any
    Annotations
    @native()
  45. def hashCode(): Int
    Definition Classes
    AnyRef → Any
    Annotations
    @native()
  46. final def isInstanceOf[T0]: Boolean
    Definition Classes
    Any
  47. def isMoving(test: Float): Boolean

    This object is not considered moving unless it is moving at least as fast as a certain velocity.

    This object is not considered moving unless it is moving at least as fast as a certain velocity.

    test

    the (squared) velocity to test against

    returns

    true, if we are moving; false, otherwise

    Definition Classes
    WorldEntity
  48. def isMoving(test: Vector3): Boolean

    This object is not considered moving unless it is moving at least as fast as a certain velocity.

    This object is not considered moving unless it is moving at least as fast as a certain velocity.

    test

    the velocity to test against

    returns

    true, if we are moving; false, otherwise

    Definition Classes
    WorldEntity
  49. def isMoving: Boolean

    A velocity of non-zero is the same as moving.

    A velocity of non-zero is the same as moving.

    returns

    true, if we are moving; false, otherwise

    Definition Classes
    WorldEntity
  50. final def ne(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  51. final def notify(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native()
  52. final def notifyAll(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native()
  53. final def synchronized[T0](arg0: => T0): T0
    Definition Classes
    AnyRef
  54. def toString(): String
    Definition Classes
    AnyRef → Any
  55. final def wait(): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException])
  56. final def wait(arg0: Long, arg1: Int): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException])
  57. final def wait(arg0: Long): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException]) @native()

Inherited from Container

Inherited from PlanetSideServerObject

Inherited from ZoneAware

Inherited from FactionAffinity

Inherited from PlanetSideGameObject

Inherited from WorldEntity

Inherited from IdentifiableEntity

Inherited from Identifiable

Inherited from AnyRef

Inherited from Any

Ungrouped