object ImplantTerminalDefinition
Data for the Definition
for any Terminal
that is of a type "implant_terminal_interface."
Implant terminals are composed of two components.
This Definition
constructs the invisible interface component (interacted with as a game window).
Unlike other Terminal
objects in the game, this one must be constructed on the client and
attached as a child of the visible implant terminal component - the "implant_terminal_mech."
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- val implants: Map[String, ImplantDefinition]
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