Object

services.avatar

AvatarAction

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object AvatarAction

Source
AvatarAction.scala
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Type Members

  1. trait Action extends AnyRef

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  2. final case class ArmorChanged(player_guid: PlanetSideGUID, suit: net.psforever.types.ExoSuitType.Value, subtype: Int) extends Action with Product with Serializable

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  3. final case class ChangeAmmo(player_guid: PlanetSideGUID, weapon_guid: PlanetSideGUID, weapon_slot: Int, old_ammo_guid: PlanetSideGUID, ammo_id: Int, ammo_guid: PlanetSideGUID, ammo_data: ConstructorData) extends Action with Product with Serializable

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  4. final case class ChangeFireMode(player_guid: PlanetSideGUID, item_guid: PlanetSideGUID, mode: Int) extends Action with Product with Serializable

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  5. final case class ChangeFireState_Start(player_guid: PlanetSideGUID, weapon_guid: PlanetSideGUID) extends Action with Product with Serializable

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  6. final case class ChangeFireState_Stop(player_guid: PlanetSideGUID, weapon_guid: PlanetSideGUID) extends Action with Product with Serializable

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  7. final case class ConcealPlayer(player_guid: PlanetSideGUID) extends Action with Product with Serializable

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  8. final case class Damage(player_guid: PlanetSideGUID, target: Player, resolution_function: (Any) ⇒ Unit) extends Action with Product with Serializable

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  9. final case class DeployItem(player_guid: PlanetSideGUID, item: PlanetSideGameObject with Deployable) extends Action with Product with Serializable

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  10. final case class Destroy(victim: PlanetSideGUID, killer: PlanetSideGUID, weapon: PlanetSideGUID, pos: Vector3) extends Action with Product with Serializable

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  11. final case class DestroyDisplay(killer: SourceEntry, victim: SourceEntry, method: Int, unk: Int = 121) extends Action with Product with Serializable

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  12. final case class DropItem(player_guid: PlanetSideGUID, item: Equipment, zone: Zone) extends Action with Product with Serializable

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  13. final case class EnvironmentalDamage(player_guid: PlanetSideGUID, amont: Int) extends Action with Product with Serializable

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  14. final case class EquipmentInHand(player_guid: PlanetSideGUID, target_guid: PlanetSideGUID, slot: Int, item: Equipment) extends Action with Product with Serializable

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  15. final case class HitHint(source_guid: PlanetSideGUID, player_guid: PlanetSideGUID) extends Action with Product with Serializable

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  16. final case class KilledWhileInVehicle(player_guid: PlanetSideGUID) extends Action with Product with Serializable

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  17. final case class LoadPlayer(player_guid: PlanetSideGUID, object_id: Int, target_guid: PlanetSideGUID, cdata: ConstructorData, pdata: Option[ObjectCreateMessageParent]) extends Action with Product with Serializable

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  18. final case class ObjectDelete(player_guid: PlanetSideGUID, item_guid: PlanetSideGUID, unk: Int = 0) extends Action with Product with Serializable

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  19. final case class ObjectHeld(player_guid: PlanetSideGUID, slot: Int) extends Action with Product with Serializable

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  20. final case class PickupItem(player_guid: PlanetSideGUID, zone: Zone, target: PlanetSideGameObject with Container, slot: Int, item: Equipment, unk: Int = 0) extends Action with Product with Serializable

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  21. final case class PlanetsideAttribute(player_guid: PlanetSideGUID, attribute_type: Int, attribute_value: Long) extends Action with Product with Serializable

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  22. final case class PlayerState(player_guid: PlanetSideGUID, msg: PlayerStateMessageUpstream, spectator: Boolean, weaponInHand: Boolean) extends Action with Product with Serializable

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  23. final case class PutDownFDU(player_guid: PlanetSideGUID) extends Action with Product with Serializable

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  24. final case class Release(player: Player, zone: Zone, time: Option[FiniteDuration] = None) extends Action with Product with Serializable

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  25. final case class Reload(player_guid: PlanetSideGUID, weapon_guid: PlanetSideGUID) extends Action with Product with Serializable

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  26. final case class SendResponse(player_guid: PlanetSideGUID, msg: PlanetSideGamePacket) extends Action with Product with Serializable

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  27. final case class SetEmpire(player_guid: PlanetSideGUID, object_guid: PlanetSideGUID, faction: net.psforever.types.PlanetSideEmpire.Value) extends Action with Product with Serializable

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  28. final case class StowEquipment(player_guid: PlanetSideGUID, target_guid: PlanetSideGUID, slot: Int, item: Equipment) extends Action with Product with Serializable

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  29. final case class WeaponDryFire(player_guid: PlanetSideGUID, weapon_guid: PlanetSideGUID) extends Action with Product with Serializable

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Value Members

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  8. def finalize(): Unit

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  13. final def notify(): Unit

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  14. final def notifyAll(): Unit

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  15. final def synchronized[T0](arg0: ⇒ T0): T0

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  18. final def wait(arg0: Long, arg1: Int): Unit

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  19. final def wait(arg0: Long): Unit

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