A(n imperfect) reference to a generalized pool of the contained objects.
A(n imperfect) reference to a generalized pool of the contained objects.
Having access to all of the available positions is not required.
The entries in this reference should definitely include all unseen positions.
The GridInventory
returned by this accessor is also an implementation of Container
.
VisibleSlots
A(n imperfect) reference to a generalized pool of the contained objects.
Having access to all of the available positions is not required.
A(n imperfect) reference to a generalized pool of the contained objects.
Having access to all of the available positions is not required.
Only the positions that can be actively viewed by other clients are listed.
all of the affected slot indices
Inventory
Given a region of "searchable unit positions" considered as stowable,
determine if any previously stowed items are contained within that region.
Default usage, and recommended the continued inclusion of that use,
is defined in terms of Equipment
being stowed in a GridInventory
.
Given a region of "searchable unit positions" considered as stowable,
determine if any previously stowed items are contained within that region.
Default usage, and recommended the continued inclusion of that use,
is defined in terms of Equipment
being stowed in a GridInventory
.
Where the Equipment
object is defined by the dimensions width
and height
,
starting a search at index
will search all positions within a grid-like range of numbers.
Under certain searching conditions, this range may be meaningless,
such as is the case when searching individual positions that are normal EquipmentSlot
objects.
Regardless, the value collected indicates the potential of multiple objects being discovered and
maintains a reference to the object itself and the slot position where the object is located.
(As any object can be discovered within the range, that is important.)
the position to start searching
the width of the searchable space
the height of the serachable space
a list of objects that have been encountered within the searchable space
GridInventory.CheckCollisionsVar
Given globally unique identifier, if the object using it is stowed, attempt to locate its slot.
Given globally unique identifier, if the object using it is stowed, attempt to locate its slot.
All positions, VisibleSlot
and Inventory
, and wherever else, should be searchable.
the GUID of the Equipment
the index of the EquipmentSlot
, or None
Given an object, attempt to locate its slot.
Given an object, attempt to locate its slot.
All positions, VisibleSlot
and Inventory
, and wherever else, should be searchable.
the Equipment
object
the index of the EquipmentSlot
, or None
Access to all stowable positions on this object by index.
All positions, VisibleSlot
and Inventory
, and wherever else, should be reachable.
Access to all stowable positions on this object by index.
All positions, VisibleSlot
and Inventory
, and wherever else, should be reachable.
Regardless of the internal storage medium, the format of return is expected to be the same structure of object
as the most basic storage component for Equipment
, namely, EquipmentSlot
objects.
By default, it is expected to return an EquipmentSlot
that can not be manipulated because it is Blocked
.
an index
the searchable position identified by that index
OffhandEquipmentSlot
This object is capable of storing ("stowing")
Equipment
within itself.The following objects are considered item containers: players (their own inventory), players (their corpse's loot), vehicles (their trunk), and lockers (contents of the player's fifth slot).