net.psforever.objects.serverobject.terminals
The tab used to select an exo-suit to be worn by the player.
The tab used to select an exo-suit to be worn by the player.
the key is always a String
value as defined from ItemTransationMessage
data;
the value is a tuple composed of an ExoSuitType
value and a subtype value
ExoSuitType
An expanded form of the tab used to select an exo-suit to be worn by the player that also provides some equipment.
An expanded form of the tab used to select an exo-suit to be worn by the player that also provides some equipment.
the key is always a String
value as defined from ItemTransationMessage
data;
the value is a tuple composed of an ExoSuitType
value and a subtype value
the key is always a String
value as defined from ItemTransationMessage
data;
the value is a curried function that produces an Equipment
object
Equipment
ExoSuitType
The tab used to select a certification to be utilized by the player.
The tab used to select a certification to be utilized by the player. Only certifications may be returned to the interface defined by this page.
the key is always a String
value as defined from ItemTransationMessage
data;
the value is a CertificationType
value
CertificationType
The tab used to produce an Equipment
object to be used by the player.
The tab used to produce an Equipment
object to be used by the player.
the key is always a String
value as defined from ItemTransationMessage
data;
the value is a curried function that produces an Equipment
object
The tab used to select an implant to be utilized by the player.
The tab used to select an implant to be utilized by the player. A maximum of three implants can be obtained by any player at a time depending on the player's battle rank. Only implants may be returned to the interface defined by this page.
the key is always a String
value as defined from ItemTransationMessage
data;
the value is a CertificationType
value
ImplantDefinition
The tab used to select which custom loadout the player is using.
The tab used to select which custom loadout the player is using.
Player loadouts are defined by an exo-suit to be worn by the player
and equipment in the holsters and the inventory.
In this case, the reference to the player that is a parameter of the functions maintains information about the loadouts;
no extra information specific to this page is necessary.
If an exo-suit type is considered excluded, the whole loadout is blocked.
If the exclusion is written as a Tuple
object (A, B)
,
A
will be expected as an exo-suit type, and B
will be expected as its subtype,
and the pair must both match to block the whole loadout.
If any of the player's inventory is considered excluded, only those items will be filtered.
Loadout
InfantryLoadout
Equipment
ExoSuitType
The base class for "loadout" type tabs.
The base class for "loadout" type tabs. Defines logic for enumerating items and entities that should be eliminated from being loaded. The method for filtering those excluded items, if applicable, and management of the resulting loadout object is the responsibility of the specific tab that is instantiated.
A basic tab outlining the specific type of stock available from this part of the terminal's interface.
A basic tab outlining the specific type of stock available from this part of the terminal's interface.
ItemTransactionMessage
The tab used to select which custom loadout the player's vehicle is using.
The tab used to select which custom loadout the player's vehicle is using. Vehicle loadouts are defined by a (superfluous) redefinition of the vehicle's mounted weapons and equipment in the trunk. In this case, the reference to the player that is a parameter of the functions maintains information about the loadouts; no extra information specific to this page is necessary. If a vehicle type (by definition) is considered excluded, the whole loadout is blocked. If any of the vehicle's inventory is considered excluded, only those items will be filtered.
VehicleLoadout
Loadout
Equipment
Assemble some logic for a provided object.
Assemble some logic for a provided object.
an Amenity
object;
anticipating a Terminal
object using this same definition
hook to the local Actor
system