The base of all specific kinds of blueprint containers.
This previous state can be restored on any appropriate template from which the loadout was copied
by reconstructing the items (if permitted).
The three fields are the name assigned to the loadout,
the visible items that are created (which obey different rules depending on the source),
and the concealed items that are created and added to the source's Inventory.
For example, the visible_slots on a Player-borne loadout will transform into the form Array[EquipmentSlot];
Vehicle-originating loadouts transform into the form Map[Int, Equipment].
The lists of user-specific loadouts are initialized with FavoritesMessage packets.
Specific entries are loaded or removed using FavoritesRequest packets.
The base of all specific kinds of blueprint containers. This previous state can be restored on any appropriate template from which the loadout was copied by reconstructing the items (if permitted). The three fields are the name assigned to the loadout, the visible items that are created (which obey different rules depending on the source), and the concealed items that are created and added to the source's
Inventory
.For example, the
visible_slots
on aPlayer
-borne loadout will transform into the formArray[EquipmentSlot]
;Vehicle
-originating loadouts transform into the formMap[Int, Equipment]
.The lists of user-specific loadouts are initialized with
FavoritesMessage
packets. Specific entries are loaded or removed usingFavoritesRequest
packets.