An element of the contract of PlanetSideServerObject;
but, this makes it visible to a SpawnPoint object without casting.
An element of the contract of PlanetSideServerObject;
but, this makes it visible to a SpawnPoint object without casting.
SpecificPoint
PlanetSideGameObject.Definition
      
    
      An element of the contract of PlanetSideServerObject;
but, this makes it visible to a SpawnPoint object without casting.
An element of the contract of PlanetSideServerObject;
but, this makes it visible to a SpawnPoint object without casting.
Identifiable.GUID
      
    
      An element of the contract of PlanetSideServerObject;
but, this makes it visible to a SpawnPoint object without casting.
An element of the contract of PlanetSideServerObject;
but, this makes it visible to a SpawnPoint object without casting.
SpecificPoint
WorldEntity.GUID
      
    
      An element of an unspoken contract with Amenity.
An element of an unspoken contract with Amenity.
While not all SpawnPoint objects will be Amenity objects, a subclass of the PlanetSideServerObject class,
they will all promote having an object owner, or "parent."
This should generally be themselves.
Amenity.Owner
      
    
      An element of the contract of PlanetSideServerObject;
but, this makes it visible to a SpawnPoint object without casting.
An element of the contract of PlanetSideServerObject;
but, this makes it visible to a SpawnPoint object without casting.
SpecificPoint
WorldEntity.GUID
      
    
      
      
    
      
      
    
      
      
    
      
      
    
      
      
    
      Determine a specific position and orientation in which to spawn the target.
Determine a specific position and orientation in which to spawn the target.
a Tuple of Vector3 objects;
        the first represents the game world position of spawning;
        the second represents the game world direction of spawning