net.psforever.objects.serverobject.turret
A reference to an Actor that governs the logic of the object to accept Mountable messages.
A reference to an Actor that governs the logic of the object to accept Mountable messages.
Specifically, the Actor should intercept the logic of MountableControl.
the internal ActorRef
PlanetSideServerObject.Actor
MountableControl
Retrieve a mapping of each seat from its mount point index.
Retrieve a mapping of each seat from its mount point index.
the mapping of mount point to seat
Given a region of "searchable unit positions" considered as stowable,
determine if any previously stowed items are contained within that region.
Default usage, and recommended the continued inclusion of that use,
is defined in terms of Equipment being stowed in a GridInventory.
Given a region of "searchable unit positions" considered as stowable,
determine if any previously stowed items are contained within that region.
Default usage, and recommended the continued inclusion of that use,
is defined in terms of Equipment being stowed in a GridInventory.
Where the Equipment object is defined by the dimensions width and height,
starting a search at index will search all positions within a grid-like range of numbers.
Under certain searching conditions, this range may be meaningless,
such as is the case when searching individual positions that are normal EquipmentSlot objects.
Regardless, the value collected indicates the potential of multiple objects being discovered and
maintains a reference to the object itself and the slot position where the object is located.
(As any object can be discovered within the range, that is important.)
the position to start searching
the width of the searchable space
the height of the serachable space
a list of objects that have been encountered within the searchable space
GridInventory.CheckCollisionsVar
Given globally unique identifier, if the object using it is stowed, attempt to locate its slot.
Given globally unique identifier, if the object using it is stowed, attempt to locate its slot.
All positions, VisibleSlot and Inventory, and wherever else, should be searchable.
the GUID of the Equipment
the index of the EquipmentSlot, or None
Given an object, attempt to locate its slot.
Given an object, attempt to locate its slot.
All positions, VisibleSlot and Inventory, and wherever else, should be searchable.
the Equipment object
the index of the EquipmentSlot, or None
Given the index of an entry mounting point, return the infantry-accessible Seat associated with it.
Given the index of an entry mounting point, return the infantry-accessible Seat associated with it.
an index representing the seat position / mounting point
a seat number, or None
A(n imperfect) reference to a generalized pool of the contained objects.
A(n imperfect) reference to a generalized pool of the contained objects.
Having access to all of the available positions is not required.
The entries in this reference should definitely include all unseen positions.
The GridInventory returned by this accessor is also an implementation of Container.
VisibleSlots
Given a player, determine if that player is seated.
Given a player, determine if that player is seated.
the player
the seat index
Given a seat's index position, retrieve the internal Seat object.
Given a seat's index position, retrieve the internal Seat object.
the specific seat
Retrieve a mapping of each seat from its internal index.
Retrieve a mapping of each seat from its internal index.
the mapping of index to seat
Access to all stowable positions on this object by index.
All positions, VisibleSlot and Inventory, and wherever else, should be reachable.
Access to all stowable positions on this object by index.
All positions, VisibleSlot and Inventory, and wherever else, should be reachable.
Regardless of the internal storage medium, the format of return is expected to be the same structure of object
as the most basic storage component for Equipment, namely, EquipmentSlot objects.
By default, it is expected to return an EquipmentSlot that can not be manipulated because it is Blocked.
an index
the searchable position identified by that index
OffhandEquipmentSlot
A(n imperfect) reference to a generalized pool of the contained objects.
Having access to all of the available positions is not required.
A(n imperfect) reference to a generalized pool of the contained objects.
Having access to all of the available positions is not required.
Only the positions that can be actively viewed by other clients are listed.
all of the affected slot indices
Inventory
Given a valid seat number, retrieve an index where the weapon controlled from this seat is mounted.
Given a valid seat number, retrieve an index where the weapon controlled from this seat is mounted.
the seat number
a mounted weapon by index, or None if either the seat doesn't exist or there is no controlled weapon
may or may not have inaccessible inventory space
see ReserveAmmunition in the definition
may or may not have inaccessible inventory space
see ReserveAmmunition in the definition
manned turrets have just one seat; this is just standard interface
manned turrets have just one seat; this is just standard interface
turrets have just one weapon; this is just standard interface
turrets have just one weapon; this is just standard interface