Object/Class

net.psforever.objects.definition.converter

AvatarConverter

Related Docs: class AvatarConverter | package converter

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object AvatarConverter

Source
AvatarConverter.scala
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  1. final def !=(arg0: Any): Boolean

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  2. final def ##(): Int

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  4. def BuildDetailedEquipment(index: Int, equip: Equipment): InternalSlot

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    A builder method for turning an object into 0x18 decoded packet form.

    A builder method for turning an object into 0x18 decoded packet form.

    index

    the position of the object

    equip

    the game object

    returns

    the game object in decoded packet form

  5. def GetDrawnSlot(obj: Player): packet.game.objectcreate.DrawnSlot.Value

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    Resolve which holster the player has drawn, if any.

    Resolve which holster the player has drawn, if any.

    obj

    the Player game object

    returns

    the holster's Enumeration value

  6. def MakeAppearanceData(obj: Player): (Int) ⇒ CharacterAppearanceData

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    Compose some data from a Player into a representation common to both CharacterData and DetailedCharacterData.

    Compose some data from a Player into a representation common to both CharacterData and DetailedCharacterData.

    obj

    the Player game object

    returns

    the resulting CharacterAppearanceData

  7. def MakeCharacterData(obj: Player): (Boolean, Boolean) ⇒ CharacterData

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  8. def MakeCosmetics(obj: Player): Option[Cosmetics]

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    Should this player be of battle rank 24 or higher, they will have a mandatory cosmetics object in their bitstream.

    Should this player be of battle rank 24 or higher, they will have a mandatory cosmetics object in their bitstream. Players that have not yet set any cosmetic personal effects will still have this field recorded as None but it must be represented nonetheless.

    obj

    the Player game object

    returns

    the Cosmetics options

    See also

    Cosmetics

  9. def MakeDetailedCharacterData(obj: Player): (Option[Int]) ⇒ DetailedCharacterData

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  10. def MakeDetailedInventoryData(obj: Player): InventoryData

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  11. def MakeInventoryData(obj: Player): InventoryData

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  12. final def asInstanceOf[T0]: T0

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  16. def finalize(): Unit

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  17. final def getClass(): Class[_]

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  18. def hashCode(): Int

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  19. final def isInstanceOf[T0]: Boolean

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  23. final def synchronized[T0](arg0: ⇒ T0): T0

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  25. final def wait(): Unit

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  26. final def wait(arg0: Long, arg1: Int): Unit

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  27. final def wait(arg0: Long): Unit

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