net.psforever.objects.definition.converter
A builder method for turning an object into 0x18
decoded packet form.
A builder method for turning an object into 0x18
decoded packet form.
the position of the object
the game object
the game object in decoded packet form
Resolve which holster the player has drawn, if any.
Resolve which holster the player has drawn, if any.
the Player
game object
the holster's Enumeration value
Compose some data from a Player
into a representation common to both CharacterData
and DetailedCharacterData
.
Compose some data from a Player
into a representation common to both CharacterData
and DetailedCharacterData
.
the Player
game object
the resulting CharacterAppearanceData
Should this player be of battle rank 24 or higher, they will have a mandatory cosmetics object in their bitstream.
Should this player be of battle rank 24 or higher, they will have a mandatory cosmetics object in their bitstream.
Players that have not yet set any cosmetic personal effects will still have this field recorded as None
but it must be represented nonetheless.
the Player
game object
the Cosmetics
options
Cosmetics