net.psforever.packet.game.objectcreate
Allocate a cosmetic feature to an existing group of cosmetic feature values if that feature is not already a member.
Cosmetics is an immutable object so a new object with the additional value must be created.
Allocate a cosmetic feature to an existing group of cosmetic feature values if that feature is not already a member.
Cosmetics is an immutable object so a new object with the additional value must be created.
the cosmetic feature value
a new Cosmetics object, potentially including the new cosmetic feature
Revoke a cosmetic feature from an existing group of cosmetic feature values if that feature is a member.
* Cosmetics is an immutable object so a new object with the value removed must be created.
Revoke a cosmetic feature from an existing group of cosmetic feature values if that feature is a member.
* Cosmetics is an immutable object so a new object with the value removed must be created.
the cosmetic feature value
a new Cosmetics object, excluding the new cosmetic feature
Transform the accumulated bitwise cosmetic feature integer into a group of all valid cosmetic feature values.
Transform the accumulated bitwise cosmetic feature integer into a group of all valid cosmetic feature values.
a group of all valid cosmetic feature values
Performs a "sizeof()" analysis of the given object.
The calculation reflects the scodec Codec definition rather than the explicit parameter fields.
Performs a "sizeof()" analysis of the given object.
The calculation reflects the scodec Codec definition rather than the explicit parameter fields.
For example, a traditional Int is normally a 32-bit number, often rendered as a 32u number.
When parsed with a uintL(7), it's length will be considered 7 bits (7u).
(Note: being permanently signed, an scodec value of 32u or longer must fit into a Long type.)
the number of bits necessary to measure an object of this class;
defaults to 0L
Determine if this Cosmetics object contain the given cosmetic feature.
Determine if this Cosmetics object contain the given cosmetic feature.
the cosmetic feature value
true, if the feature is included; false, otherwise
a value that indicates certain cosmetic features by bitwise math
(cosmetics: any2stringadd[Cosmetics]).+(other)
The different cosmetics that a player can apply to their character model's head.
The player gets the ability to apply these minor modifications at battle rank twenty-four, just one rank before the third uniform upgrade. These flags are only valid if the player has: for
DetailedCharacterData, achieved at least battle rank twenty-four (battle experience points greater than 2286230), or, forCharacterData, achieved at least battle rank twenty-five (acquired their third uniform upgrade).CharacterData, as suggested, will not display these options until one battle rank after they would have become available.a value that indicates certain cosmetic features by bitwise math
PersonalStyleFeaturesUniformStyle