net.psforever.packet.game.objectcreate
Allocate a cosmetic feature to an existing group of cosmetic feature values if that feature is not already a member.
Cosmetics
is an immutable object so a new object with the additional value must be created.
Allocate a cosmetic feature to an existing group of cosmetic feature values if that feature is not already a member.
Cosmetics
is an immutable object so a new object with the additional value must be created.
the cosmetic feature value
a new Cosmetics
object, potentially including the new cosmetic feature
Revoke a cosmetic feature from an existing group of cosmetic feature values if that feature is a member.
* Cosmetics
is an immutable object so a new object with the value removed must be created.
Revoke a cosmetic feature from an existing group of cosmetic feature values if that feature is a member.
* Cosmetics
is an immutable object so a new object with the value removed must be created.
the cosmetic feature value
a new Cosmetics
object, excluding the new cosmetic feature
Transform the accumulated bitwise cosmetic feature integer into a group of all valid cosmetic feature values.
Transform the accumulated bitwise cosmetic feature integer into a group of all valid cosmetic feature values.
a group of all valid cosmetic feature values
Performs a "sizeof()" analysis of the given object.
The calculation reflects the scodec Codec
definition rather than the explicit parameter fields.
Performs a "sizeof()" analysis of the given object.
The calculation reflects the scodec Codec
definition rather than the explicit parameter fields.
For example, a traditional Int
is normally a 32-bit number, often rendered as a 32u
number.
When parsed with a uintL(7)
, it's length will be considered 7 bits (7u
).
(Note: being permanently signed, an scodec
value of 32u
or longer must fit into a Long
type.)
the number of bits necessary to measure an object of this class;
defaults to 0L
Determine if this Cosmetics
object contain the given cosmetic feature.
Determine if this Cosmetics
object contain the given cosmetic feature.
the cosmetic feature value
true
, if the feature is included; false
, otherwise
a value that indicates certain cosmetic features by bitwise math
(cosmetics: any2stringadd[Cosmetics]).+(other)
The different cosmetics that a player can apply to their character model's head.
The player gets the ability to apply these minor modifications at battle rank twenty-four, just one rank before the third uniform upgrade. These flags are only valid if the player has: for
DetailedCharacterData
, achieved at least battle rank twenty-four (battle experience points greater than 2286230), or, forCharacterData
, achieved at least battle rank twenty-five (acquired their third uniform upgrade).CharacterData
, as suggested, will not display these options until one battle rank after they would have become available.a value that indicates certain cosmetic features by bitwise math
PersonalStyleFeatures
UniformStyle