A request has been made to charge this vehicle's shields.
A request has been made to charge this vehicle's shields.
the number of points to charge
FacilityBenefitShieldChargeRequestMessage
A basic Trait
connecting all of the actionable Vehicle
response messages.
The Vehicle
will become unresponsive to player activity.
The Vehicle
will become unresponsive to player activity.
Usually, it does this to await deconstruction and clean-up.
VehicleControl
The Vehicle
will resume previous unresponsiveness to player activity.
The Vehicle
will resume previous unresponsiveness to player activity.
VehicleControl
Following a successful shield charge tick, display the results of the update.
Following a successful shield charge tick, display the results of the update.
the updated vehicle
FacilityBenefitShieldChargeRequestMessage
Message that carries the result of the processed request message back to the original user (player
).
Message that carries the result of the processed request message back to the original user (player
).
the player who sent this request message
the result of the processed request
Given a Map
of Utility
objects, only return the objects with a positive or zero-index position.
Given a Map
of Utility
objects, only return the objects with a positive or zero-index position.
a map of applicable utilities
Use the *Definition
that was provided to this object to initialize its fields and settings.
Use the *Definition
that was provided to this object to initialize its fields and settings.
the Vehicle
being initialized
{object}.LoadDefinition
Overloaded constructor.
Overloaded constructor.
the vehicle's definition entry
a Vehicle
object
Provide a fixed string representation.
Provide a fixed string representation.
the string output